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Lord of the Fries
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Store:  Card Games, Family Games
Edition:  Lord of the Fries
Series:  Friedey's
Theme:  Food & Beverage, Humorous
Format:  Card Games

Lord of the Fries

third edition

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Ages Play Time Players
10+ 45 minutes 3-8

Designer(s): James Ernest

Manufacturer(s): Steve Jackson Games

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Product Description

Welcome to Friedey's, the Fast Food Restaurant of the Damned!

Our whole staff is dead, and we're really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of.

And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihan's. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But be quick -- the customer is waiting!

Whoever fills the best orders gets the most points, and the zombie with the most points becomes... The Lord of the Fries!

This new edition of the classic Lord of the Fries includes large, full-color menus, a new restaurant, 8 alternate decks designed for 3-to-5-player games, color-coded dice, point tokens, and a timer.

Product Information


  • 100 cards
  • 2 dice
  • tokens
  • timer
  • menu
  • rules

Product Reviews


Average Rating: 3 in 5 reviews

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So you want to be a zombie fry cook ... huh.
June 18, 2003

I have to admit this is the first game I have tried in the Friedeys series, and I keep hearing it's not the best. I love the idea of anyone creating a game that would make the basic plot to a Troma Film, and I think zombie fry cooks fits that bill. The gameplay is not bad, and the ability to make half a dozen different decks with different menus can keep this game fresh. A great sence of humor, that can lead to a great time. This game is built for big crowds (the 4-7 area).


This game includes the playing cards, which are about the quality of aviator, but that is still as good, if not better than a lot of games on the market. A big step from the usual 'business' card stock cheapass uses. I think for this price point, it should have come with the one die, but I have dice of my own, so I am not upset about that. This game suggests 1 die, I would suggest you use 2 of different colors, just makes it a bit nicer to cover the roll in one shot. Also 2 of the new menus require chips, or markers of some kind, if you dont have any of those, and don't want to write it on a piece of paper I would just play the other 5 menus. Still a decent product, that will last over a lot of games. This game has one little thing you need to remember....NEVER LOSE THE RULES. If you do, you will need to find the construction of the different decks, and the bonus rules that apply to some resturaunts elsewhere.


A very easy game to explain and play. You match the pictures, or pass a card. If you make the menu item, you get to take over the menu (like a game show) and either pick an item, or roll for an item. It all depends on if you want to get cards, or try to pick a menu item that will get cards out of your hand. I have only played the basic menu thus far, but it really was a lot of fun. Within 2 rounds the little bit of strategy that is required can be picked up. Half the fun of this game is reading the titles, and items on the menu, and for some reason these little jokes seem to stay funny for a while. Seeing an order of one fish called a 'cod piece' still amuses me. I also cant wait to order the 'Magna Carta with a side of fries'. 4 of the new menus have new rules, that change the game style a little. I have yet to try any of the new menus yet, but I imagine it will create a slightly different strategy for each menu.


Very little strategy, but enough that you can see what happens if you make the wrong decision. At times the wrong decision can cost you quite a few points, but you never really make that mistake more than once or twice. A lot of luck in this game, but that's not always a bad thing, especially in card games. This game is light and fun, and gets more peoples attention than lets say rummy, or spades.


This game dosent need too many changes, but is very open to them, I am sorry I dont have a few more games under my belt so I can provide a few changes. However the idea was brought up in my group of adding a pie to the basic deck, so that it wasent a 'one and only' card, I dont know what it will do, but it might be worth a shot.


Not bad cards, fun art, great menu item names, and a quick fun game. This is a top game for the beer and pretzels crowd, or as I like to call it 'the people I perfer to play games with crowd'. The one big observation I have is the bigger the crowd the better, I have played this 3 handed and 6 handed, six was A LOT more fun. As far as quick, stupid, fun card games go, I would rate this a top 10%.

Note: this review refers to a different release of this product.
Quintessential beer-n-pretzels
August 02, 2000

This game has become one of the favorites with my friends. It's pretty easy to follow, and the strategies become obvious after a couple of hands, which make it good for new players, but it's got pretty good replay value.

Also, it's rather fun to loudly announce I Call Chickabunga Conga! on your turn :)

My only real complaint about the game is that the menus are printed on very small strips of paper, and it's tougher than it should be to roll up menu items. A welcome addition would be large menus printed on 8" x 11" sheets.

One note about the two editions. The de-luxe edition is the better one to get if you plan to play it on a gaming-night next to pizza and chips. The cards in the cheaper version are basically grease-sponges. Also, the extra menus in the de-luxe edition are a worthwhile addition, as the menus affect the strategy a bit.

Note: this review refers to a different release of this product.
You'd talk like this too, if you were a zombie.
March 14, 2001

Oh, what fun can be had in the mythical Friedey's fast-food dive. James Ernest seems to have an unusual obsession with the undead, but not so far as to be unhealthy.

The idea behind this game is that you are a zombie working at Friedey's, and you have to fill orders for waiting customers. You have a hand of cards, each of which represents a part of the order (drink, cow meat, bun, and fries makes a Cowabunga Conga). Each time you fill and order, you get points for all the stuff in it. Easy enough.

Each round, you roll the dice to determine what the customer ordered, then you try to put it together from your hand. If you can't, you have to pass a card to another player. There are some other details and a few variations on the Cheapass site which keep the game interesting, but what this essentially means is that the game is poker with always-changing winning hands.

It's a clever game, and fun enough to play, but most of the other Friedey's games are more fun (Particularly Give Me the Brain and The Great Brain Robbery). It's a good value, but there are better games.

Note: this review refers to a different release of this product.
Light but enjoyable fare.
June 10, 2000

My game group really loved Give Me the Brain, so we decided to give this sequel a try. The game revisits the brainless zombies from Friedey's and has them trying to fill hilarious combo orders such as the 'Chickacheezabunga' (chicken meat, cheese and bun) or the 'Teething Vegan' (drink and bun).

Each player has several ingredients in his/her hand like fries, drink, cow meat, or berry pie. The start player for the round either requests or rolls the die to determine a fast food order. The next player either fills the order with cards from their hands (acquiring one point for each ingredient) or, if s/he can't make the order, passes. Then the next player can try and so on until the order is filled. Each time the order goes around the table unfilled, one less ingredient is needed to fill it (the customer is getting impatient and less picky!). Whoever fills the order becomes the next start player and chooses a new order.

The game ends when one player gets rid of their last card. The instructions suggest that as many rounds be played as players. This works well, since the game plays very quickly, and playing repeated hands evens out the luck factor a bit. The small strategy component comes in deciding whether to choose or roll an order. Choosing means you collect cards each time a player passes--helpful if you've only got a handful of buns, but not so good if you're hoping to get rid of your last card and end the game.

Lord of the Fries worked well as a we're-real-tired-and-can't-think-too-much-more gamenight ender. It's brainless fare, but what can you expect from the zombies at Friedey's??

Note: this review refers to a different release of this product.
Lotsa Cheese, Little Strategy
July 11, 2000

Lord of the Fries is supposed to resemble a contract rummy game like Phase 10 or Ultimate Rummy with the players choosing the contracts for each meld made. Unfortunately, there is usually only one or two obvious choices for the combinations each player will choose based on what they have in their hand. The option to have the meld chosen randomly gives the player more cards but these extras are usually just dead weight by the end of the hand. Worse yet, some cards, especially the dreaded cheese cards, are tough to dispose of and often make several trips around the table as players constantly hand them off to opponents at every opportunity.

Gameplay feels mechanical and there doesn't seem to be much real interaction, planning, or excitement during the game. Scoring seems pretty arbitrary too since players with the most meat cards in their hand usually clean up.

The artwork is beautiful in a ghastly way which explains the more expensive full-color edition Cheapass made later but neither version seems to be worth the money. I can't convince my friends to try this Unhappy Meal of a game.

Note: this review refers to a different release of this product.

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