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From the makers of the award-winning Wits & Wagers comes the next great party game -- Say Anything. Say Anything is a light-hearted game about what you and your friends think. For instance, "What's the best movie of all time?" or "If I could have a BIG anything, what would it be?" So dig deep into your heart or just come up with something witty -- this is your chance to Say Anything!
Say Anything combines the best elements of Wits & Wagers and Apples to Apples.
- Ask any question from the card you draw, such as:
- What's the best movie of all time?
- If I could have a BIG anything, what would it be?
- What would be the coolest thing to have at a mansion?
- Who’s the most overrated band of all time?
- What’s the worst thing to say to a cop after getting pulled over?
- Everyone else writes an answer and turns it face-up.
- Secretly choose your favorite of these answers. Then everyone tries to guess which one you picked.
Board Games with Scott is a "video blog" about many different types of board games. In each episode, Scott Nicholson presents a different game, explains it, and briefly reviews it. It's a great way to discover new games as well as learn more about games you're curious about. Enjoy!
Note: Board Games with Scott links will open in a new window and are not hosted by Funagain Games, nor is Funagain Games responsible for their content.
Nov 20, 2008
Say Anything is a party game about guessing what someone else will say.Watch the video!
- 400 topics on 80 question cards
- 8 dry erase boards
- 8 dry erase pens
- 1 Select-O-Matic 5000
- 16 player tokens
- 1 dry erase score board
- 1 full color rules
Average Rating: 4.7 in 11 reviews
The designer of the hugely successful party-trivia game Wits & Wagers teamed up with Satish Pillalamarri to create the fantastic Say Anything (2008), the next big party game hit from North Star. Just like its predecessor, it went on to win a string of awards. It's also a party game, but borrowed elements from Wits & Wagers that helped make it stand apart from most traditional party games.
In Say Anything, players write answers to a question asked by another player, and score points by trying to guess which of the answers they think he'll pick. Think: Apples to Apples meets Balderdash meets Wits & Wagers. Questions are ones like these: "What would be the dumbest thing to say in a job interview?" "What would be the weirdest thing to collect?" "What's the most important quality a person can have?" Now comes the fun part: Can you think of an answer that the person whose turn it is might pick as the best one? And when everyone has written their answers, can you guess which one you think he'll pick once you see the answers others have written? This bidding/guessing mechanic keeps everyone in the game, and is what makes the game fun for gamers and non-gamers alike.
Say Anything is flexible, very interactive, highly social, and once again it has a huge fun element. Highly recommended.
I have owned this game for quite awhile but, I waited to review to see if the game had staying power. The answer is a definte yes. Like Apples to Apples the game is very easy to teach but, with the improvement that you come up with your own answer and bet on the winning answer. This is a important improvement because in Apples to Apples you can get into the bad postion of having terrible cards. With the betting element even if you can't come up with a good answer you can still earn points but making good bets. The game is also well thought out by limiting the total you can earn during a round to three points. This means no one can run away with the game.
Another plus of Say Anything is that you can play it with people who don't know each other that well and still have a great time which I have done. I have found that I do perfer playing the game with a smaller group which makes it easier to place better bets. With larger groups sometimes there are too many good choices still, the game is more about fun than winnings.
There is only one minor drawback. When I got the game some of the dry erase markers didn't work. Insteading of writing the company I bought new ones at Staples. The plus though in doing that is I was able to get color markers that matched for the most part match the game colors. I think it adds an additional fun element to the game.
Say Anything though is such a fun game that continues to be fun game that it can be played over and over again. Using the markers and dry erase boards is also better idea then paper that I won't take points off for the marker problem.
We play party games a lot with our family and friends (Pictionary, Scrabble, Cranium, Apples to Apples) and Say Anything is, by far, our favorite. It is so wonderful - it inspires great conversations (What's the Best Song Ever?) and lots of laughter.
Say Anything is very easy to teach, which makes it very easy to get new people into the game. We previously loved Apples to Apples but it is getting a little old now. I also get a little frustrated with the cards in my hand not being a good match - but with Say Anything you get to make up your own response so it's much more creative and satisfying. Plus Say Anything leads to some of the funniest moments in gaming history. We literally fall into a laughing session several times during each game (of course, we're a silly bunch to begin with).
The only problem we had is that some of the dry erase pens - new out of the box - did not work, but I contacted customer service and they sent a whole new pack out right away (and a Twizzler... which was weird, but tasty).
Say Anything is my favorite game of all time! It used to be Apples to Apples until I received Say Anything as a Christmas present last year. We've probably played the game 40+ times since then.
The game is very simple to teach and learn:
- When it is your turn, ask a question from the card you draw.
- Everyone else writes down an answer
- Secretly choose your favorite response
- Everyone else bets on which answer you chose.
The key to this game is in the questions. Some of them are about the best movies, books, or music (or the hottest movie stars) while others are more personal (like "What's the most annoying thing about being a woman"). But some of the funniest responses come from questions that are designed just to make you laugh (like "What would be the coolest thing to teach a monkey"). These questions often lead to the most hilarious moments of the week.
The score don't really matter, it's the fun of the game that is most important. North Star Games are bringing new life to the party game scene. First they had Cluzzle, then the award winning Wits & Wagers, and now their newest award-winning game Say Anything.
If you like games like Apples to Apples or Attribute, then you will thoroughly enjoy Say Anything!
Party games are a unique fixture in the gaming world. There are only a select few number of party games out there and now North Star Games bring a new one for the whole family.
The game itself is very simple to teach and learn. The rules are barely three pages long and very simple: someone asks a question, everyone writes down what they feel the answer will be, the person who asked the question then secretly picks their favorite, everyone else then places chips on which one they feel is correct, the answer is revealed and points are properly awarded.
The points however don't really matter, its the fun of the game that is most important. North Star Games are bringing new life to the party game scene. First they had Cluzzle, then the award winning Wits & Wagers, and now their newest game.
The guys who brought us Cluzzle and Wits & Wagers are at it again. They have produced another crazy party game that is geared towards gamers and non-gamers alike. So is it as good as those games? Read on...
What do you get with Say Anything? The contents of Say Anything include a nice big rulesheet, a score board, a stack of question cards, 8 dry erase markers, 8 answer boards in different colors, 16 betting chips in the same 8 colors, and one Select-O-Matic 5000. All the components are good quality and will hold up to repeated plays. And Northstar went the extra mile by adding a unique symbol to each color so that the game is 100% color-blind friendly.
How does Say Anything work? Gameplay is really fairly simple. Each player gets a dry erase marker, an answer board, and the 2 chips that match the color of their board. One player starts as the judge by taking the Select-O-Matic 5000 and a question card. On each card are 5 different question, and the judge gets to pick whichever question he/she prefers to read. The questions are fairly wide-ranging, for instance "What is the most overrated song of all time?" or "What would be the worst pizza topping?" Once the judge reads a question, the other players write an answer down on their boards and then place them face-up on the table. When all the answers are down, the judge uses the Select-O-Matic 5000 to secretly dial up the color of the board that has their favorite answer. Then the other players place their chips on the one or two answers they think the judge is most likely to choose (both on one or split them between two.) Then the judge reveals the selected answer. The judge scores one point for each chip that is on the selected answer, up to a maximum of three points. The players score one point for each chip they had on the selected answer. And finally, the player who wrote the selected answer gets one point. Players take turns being the judge and once everyone has been the judge once or twice the highest score wins.
What do I think of Say Anything? Say Anything is simply a fun game to play. It starts up a lot of conversations as players talk and discuss why one answer is great and another is terrible. A lot of the questions are very humorous in nature, so there often is a lot of laughter around the table. One of the nicest things is that, just like in Wits & Wagers, you aren't really penalized harshly if you fail to come up with a good answer. This makes it so that players who may get annoyed with their lack of creativity are still able to participate, and even win. This really is the ultimate goal of a good party game: No downtime, lots of laughter and conversation, and everyone has a chance to win.
Who will enjoy Say Anything? Anyone who is looking for a good party game. Obviously if you are seeking a deep strategy game, you should look elsewhere. Say Anything is one of those games where you can't care too much about who wins because it's really all about the laughter and the conversation. It is a smashing success with my non-gaming family members, and they even preferred it over Wits & Wagers.
Any parting comments about Say Anything? Make sure you approach this game with the proper mindset. This is a casual game that delivers light fun and conversation. It has a little less strategy than Wits & Wagers, but it still works with the same groups of people. I expect this one to quickly climb over 10 plays for me by the end of the year because of its very short play-time and really simple rules explanation.
In turn, each player acts as a judge, posing a question to the other players. Each player proposes an answer; the judge secretly picks his favorite, then each player bets on which answer the judge chose.
That two-sentence summary is enough to get you playing Say Anything. The formula might seem familiar to you; Apples to Apples may have popularized this flavor of party game, but Say Anything developed and greatly improved it. There are a lot of small details that really distinguish Say Anything above its competitors.
Cards: Each card lists several potential questions; the judge chooses his or her favorite -- whatever will get interesting answers. (I've seen judges bend the rules by improvising questions, which is great.) This is a really important feature that could have easily been overlooked or skipped, but helps a lot in keeping the game moving from funny round to funny round.
Player count: Say Anything shines where a lot of games start falling flat: 6-8 players, with no shoehorning into teams required. Because the aspect of taking turns is minimal, there's no sense of the game being spread thin; more players just means more answers. Theoretically, you can play with as few as three; I've never tried it.
Freeform answers: These allow for a lot more fun and in-joking than choosing cards or items from a pre-written list. With the right group, answers will get racy. One note of warning: the dry erase markers that come with the game wear down fast; consider getting some extras from an office supply store.
Betting on the judge's choice: This keeps everyone engaged in each round; even if you couldn't think of a good answer yourself, there's an opportunity to laugh at and appreciate the other alternatives.
Scoring: A game like Say Anything isn't really about the scoring, so the important part is that the scoring doesn't get in the way. And it doesn't. The most obvious potential problem would be a judge that chooses random or poor answers intentionally, to deny others points for guessing right; but the judge has more to lose than anyone else, and needs to choose an answer that at least some other players thought was good.
At the same time, the scoring can add a little dash of extra tension and excitement as the game nears its end. Speaking of which, although Say Anything can easily be extended for any length of time, I suggest that you stop at the recommended time; I think party games are best finished before the first person gets tired of it, not when the last person gets tired of it.
If I have one criticism of Say Anything, it's this: If there is one new player who doesn't know the rest well, that player might have to lump a lousy score and treat the game as a learning experience--which it will be. After a little while, or with as few as two new players, this stops being an issue at all.
In conclusion: Say Anything is a great, elegant party game; it handles lots of people and will be enjoyed by serious gamers and non-gamers alike.
If you've played Apples to Apples then you are familiar with the basics of this kind of party game. One person asks a question and everyone else provides the answers.
The best part about "Say Anything" is that you are not limited in your answer. You can write down anything that you feel would be the best answer for the person asking the question.
Example questions from memory include: Who is the most important person from the last 100 years? What would be the coolest thing to have in a mansion? What is your favorite place to spend time while in high school?
Once everybody answers the question (on dry erase pads), the person who asked the question privately selects their favorite answer. All the answerers use their chips to bet on which answer or answers they feel are the best. Then, everyone, including the asker, is scored for up to 3 points per round.
Everyone gets a chance to ask a question at least once (once for 7-8 players, twice for 5-6 players and three times for 3-4 players). Expect a half hour of laughing as the group really finds out how well they know each other!
I help run a monthly boardgaming event. After playing it one time, the regulars (primarily families with teenage children) keep asking us to bring it back! My close friends enjoy playing it regularly as well.
Say Anything comes packed with a ton of random questions that players select to read to their friends. After eveyone writes down an opinion on their little wipeboard, the reader secretly decides the answer they like best. Everyone then bets on the answer(s) they think the reader will select. Once the reader's choice is revealed, points are scored.
This game plays a lot like Apples to Apples but is better on a few counts.
- The questions and anwers make sense. Since everyone writes tehir own, it is always applicable tot he question. There is no forcing of two unrelated cards.
- The game is more personal. It's all about you and your friends and what they like and think.
- There is a maximum 3 points that can be awarded to each player, each round. So it keeps the game tight until the end and balances a windfall of points on "obvious" answers.
- Though it is subjective, there is a chance to be consistent in answering if you know a little about the reader.
My friends have all enjoyed this game. This is another game where they play it and want to go out and buy it the next day. This is a great game that should be added to every party gamer's collection!
I'll just come right out and say it in the beginning - Say Anything (North Star Games, 2008 - Satish Pillalamarri and Dominic Crapuchettes) is a great party game - the best new party game since these designers' last hit - Wits and Wagers. Combining the best and simple elements from Apples to Apples and Wits and Wagers, Say Anything is a game that will cause a great deal of laughter in a short amount of time for up to eight players. A winning formula, if you will.
Players are attempting to read other players, but the game will still work fairly well, even if they don't know each other; and the genius of the game comes from trying to determine just how well others know different players. A party game that I can guarantee will be played twice every sitting, Say Anything allows creativity and discernment, in-jokes, and more - a terrific package.
Each player is given a dry erase pen, an answer board, and two tokens of their color. A deck of cards is given to the shortest person, who will start first; and another player is the scorekeeper, keeping track of the scores on another erasable board.
On a player's turn, they simply draw a card and pick one of the questions on the card and reads it out loud. Examples of questions include:
- Who is the most overrated band of all time?
- If you could have any job in the world for ten minutes, what would it be?
- What is the worst topping for pizza?
- What is the best way to relax?
- Which celebrity would be the most fun to hang out with for a day?
At this point, the asker secretly uses the "Select-O-Matic" to pick the answer they like the best (it's basically a wheel on which the player can manipulate the pointer towards one of the players' colors). At this point, all players place their two tokens on the answers they think the asker picked. They can put both tokens on the same answer or spread out their tokens.
Once everyone has done this, the asker reveals which answer they picked. The person who wrote that answer gets a point, and everyone who put a chip on it receives one point for each chip. The asker gets one point for every chip on the answer, up to a maximum of three. The score is noted, and the next person clockwise becomes the next person to ask a question.
The game continues until everyone has asked a certain amount of questions (1 to 3, depending on players), and the person with the most points is the winner. Say Anything certainly has one of the most unusual tie breakers, in that all players tied for the victory have to sing a line from a song picked by the last place player while dancing. The one to do better at this (according to the last player) is the winner. As you can tell, many people would rather avoid ties!
Some comments on the game...
- Components: Say Anything is equipped with eight dry erase markers
and boards big enough to write simple sentences and answers. The
score board simply shows a grid with colors and the rounds of the game
and is actually quite useful. Players will have to provide their own
paper towels (shouldn't be a problem), and it's important to wipe away
the answers when the game is over - while the boards are erasable,
they can be difficult to erase if the writing sits there for a while.
The game is top notch quality, which is fairly useful, since it will
take some heavy play as a party game.
- Questions: Even with almost five-hundred questions, you might
suspect that the game would have limited replay ability, but that's
not the case. Since every game will have a wide range of players,
you'll find that the variety in the game will come from the answers
themselves. A nice feature of the game is that the asker will have
five answers to pick from, and almost always they will find one that
suits them just fine. Since players can answer whatever they want, it
also does not matter if they have any knowledge of the game. People
can give silly answers or serious answers, all playing to the judge.
- Ages: Because the game allows folks to put down whatever they
want, the game will have a level of maturity based on the players.
The questions are innocuous enough, but (and not remotely surprising)
many groups can take questions and twist them to mean anything that
they want. In-jokes will abound, and it's interesting how a
teenager's game and rowdy late night game at a convention have
completely different flavors.
- Copycat!: The game is very similar to Apples to Apples, with a
hint of Wits and Wagers thrown in. Players are trying to match
something in both games: an adjective in Apples, and a question in Say
Anything! However, in Apples a player is limited by the cards in
their hand, while in Say Anything!, players are only limited by their
imagination. This means that Apples is still probably the better game
for all circumstances, because a brain-dead person can always draw a
card from their hand and play it - even if it is random. At the same
time, most people who play both games will likely prefer Say Anything,
because the game allows such a wide range of answers. This does mean
that the game can spiral out of control, with a person writing the
same answer every turn, or things taking a decidedly "adult" turn.
However, I prefer the freedom in answering, and some absolutely
hilarious moments will occur. Just when you think you've thrown down
the funniest answer ever, your sister-in-law will write down something
- Strategy: I like how a player can get a maximum of three points
per round - not only does it keep game scores close, but it means that
an "obvious" answer will not destroy the game. So if "What's the
greatest board game of all time" is asked of my wife, even though
everyone will throw all their chips at the Ticket to Ride card, she'll
still only get three points. I personally discourage play of such
obvious answers, rather enjoying the type of questions that most
people don't get asked ("What would be the worst song for a wedding
first dance?"). When writing answers, the main focus is getting the
judge to pick your answer. But even if they don't, one can hope to
have other players waste chips on their answer, keeping them from
scoring points. There is always the possibility that the judge can
pick an answer randomly (or even "strategically"), instead of the
truth - but its effect on the game is minimal.
- Fun Factor: Game play is very short, but very funny. Answers in
the seventh round will refer to those in the first. Jokes that come
out of game play will be referenced by players for days. The game
will cause shouts of laughter, arguments that will last for days (just
what IS the best candy of all time?), and enough fun that players will
demand to play it several times in a row.
Say Anything! is one of those party games that I urge everyone to go out and buy - now. It's already in my top tier of party games, and one of the most fun that I've played in the last several years. It will work at parties, as an icebreaker, in youth groups, late at night, with families - simply put - in almost every situation. North Star Games motto is currently "Games with Personality". But with this one, they might say, "Fun in a box". It's true.
"Real men play board games"
It’s a game for 3 to 8 players that can be played in around 30 minutes. The box says it for 13+ but I have played it with much younger than that. I would say from about 6 or 7.
It must be said it does not get off to a good start when you see the box. Sorry Dom but it is a really cheesy looking box. It looks like the kind of product you find in the UK in somewhere called a pound shop. Where everything costs £1. The one thing I can say in the box’s favour is that it is loud and distinct. You will notice it.
When you open the box you will find a one page sheet of rules. (At least my version did) It is a pretty simple game to understand. The box says 2 minutes to explain and that is probably the maximum time it will take.
There is a good useful box insert and on top of that you will find the scorecard. The game lasts 12 rounds and players record their scores, round by round here. Across the top are the round numbers and on the far right a column for total points. Most points wins. (I did not need to write that surely ) Down the left side are 8 icons, each player at the beginning of the game chooses an icon and colour, their scores go along here. The scores are written on the board with a dry erasable pen.
Each player gets a blank answer board of matching icon to the one they choose. These too are erasable.
Each player also gets two tokens with their icons on them. In Say Anything you don’t just guess an answer to a trivia question. You get to bet on the answers and you don’t have to pick your own.
You get a set of pens to write with. There was a bit of a problem with some of them drying up and being unusable. (I believe this is no longer a problem) Dom being the top man he is will replace pens that don’t work.
As I have several games that use dry erase pens, I just bought a set from a stationers for myself.
There are 80 question cards containing 400 questions. If that does not sound a lot don’t worry it’s not a traditional trivia game. The questions have no set answers.
Finally and most importantly you get the Select-o-matic 5000. You definitely could not play the game without this. It’s a round piece of card, on one side it has a clock style hand that can be moved around to point at any of the player icons.
So how do all these bits come together to make a game?
- Well you all pick an icon and take the matching answer boards and tokens.
What do I think of the game?
It’s a lot of fun. It’s easy and it’s quick. This is the most popular party game in my house. My wife and daughter are not great gamers but this is one I can always get them to play.
This game is not exactly the best game ever made, it’s not even the best party game (although it is a very good one) but it’s real strength is that it is a game that absolutely anyone can play. The idea is so simple and it can be explained so quickly that from young kids to grand parents everyone can play.
The questions all have subjective answers so there is no ‘right’ answer. Examples of questions are:
What’s the sappiest love song ever?
What does the world need more of?
And many, many more.
The other thing that I find so interesting is how this game changes depending on who you play it with. Play it with all adults and it’s a very different experience than if you play with children. Playing it with people you know really well is very different from playing with people you don’t know.
So to sum up. A quick, fun game that can be played with anyone.
Only one question remains, why don’t you have a copy?