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Shout your deal and trade your cards to "corner" the market. Be the first to get all the cards of one commodity, slap the "Corner!" board and you'll win the hand. You'll feel like a trader in the pits of the exchange! Beware of the Bear and take your chances with the Bull. Pit is great frenzied fun.
Played this for the first time about a month ago and LOVED it - silly, loud, fun for all. Can be fun for adults or older kids - we ditched the points system and just kept playing hands until we were sick of playing - an hour later!
This game is the loudest and most hilariously frantic game I have ever seen. If you're looking for chess, look elswhere. If you're looking for a very simple fun game that does not last very long, then this one is for you.
The basic idea is that everyone wants all of the cards in their hand to be the same. As soon as someone does this, the round is over, and they get points equal to the number that is stated on the card (50 - 100 I think). The only rule in trading is that you can only state the number of cards that you are willing to trade. If you agree to trade two cards, then you give two cards and you receive two cards.
Sound simple? It is! And it is hilarious to watch people yelling at each other "two! two!", "three, three, three! I need three!"...
The non-gamer members of my family pull this one out on holidays and vacations, and I usually just hold my tongue and play along - after all, they will suffer through games I like.
Sometimes, though, I have to demonstrate just how broken this game is by collecting one card of every suit, and then sitting quietly while the the rest of the table searches frantically for that one card.
Sit up, stap yourself in, and get ready to go. There are not many card games where you get a rush like your returning the opening kickoff at a football game. But Pit is not like any other party game.
If you've got 5 to 8 fun loving people who like to mix it up...Pit can be a lot of fun. But it's not for the faint at heart. If you're more of a thinker than a doer, the hand can be over before you know what's going on. The meek may inheret the earth, but they won't corner the commodity market.
I suppose people enjoy this game for the frantic pace and loudness of it. If that's what it takes to make a game, maybe taking a stroll along a busy freeway might be just as entertaining. We played it with 3 and with 5 players. I may try it again with 7-8 players to see if the mechanics are different but with 5 or fewer, it just doesn't work.