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Generation upon generation have enjoyed Flinch since it was first introduced back in 1903.
Now it's back, and better than ever, bringing with it fond memories of great fun. All you have to do to win is get rid of the 10 cards in your Stockpile. You'll do this by playing them in numerical sequence -- whenever possible -- onto the Play Piles in the center of the table. Sounds simple, doesn't it?
Or is it?
Also includes rules for five great Flinch variations, including Flinch 2000 -- a "zestier" way to play Flinch with new "wild" cards, a solitaire game and a special version just for kids. Introduce Flinch -- a beloved card game classic -- to your family today.
OK, this may have been a great fun game back in 1905, but somehow, it is just not the exciting game I thought I was getting. Much of the game depends on luck, which, among other things, gets the game stuck: if, for example, nobody has any '6' to allow the game to proceed, then one discards, gets new hands,etc, just to get the '6'.
Although the card numbers go up to 15, one can definitely play with several regular decks and achieve the same result.
You may have played Flinch with a regular deck of cards - although this is not how this edition is sold, of course. Flinch is a game dating back to the 1930s and has not changed much since. Each player is dealt ten cards in a personal stack and a five-card hand. The aim is to deplete your stack of ten cards before your opponents do the same.
You play by placing a card from your hand onto one of the stacks of cards that form in the middle of the table, provided your card is one larger than the top card of that stack (you can always play a '1' card to form a new stack). You can (and should) also play the top card on your personal stack of ten in the same way, if there is a spot for it. You keep doing this for as long as you can or wish. When you can no longer play, you put a card down onto a reserve stack in front of you (from which you can play later), and the next player goes. When you run out of cards in your hand you draw another five. It is the ordering you choose for your reserve stacks that will determine how you fare in the game, as you can hopefully plan a sequence of cards to allow you to offload one of your personal stack or stop someone else playing theirs.
The game is naturally very luck-based and it can happen that playing the top card from your personal stack of ten cards reveals another card underneath it that can be played right away. With luck, you can thus go out very quickly. The game can also stagnate, however, when everyone is waiting for one card before anyone can proceed. The 1999 Winning Moves edition of Flinch includes a number of wild cards that can replace any number and speed up the game during these slow patches.
Flinch is a fun game for families or casual gamers. It probably has too much luck for serious gamers to want to play it.
OK, this review is for 2 games. Since they are virtually identical my review for Flinch is the same as my review for Skip-Bo. I grew up playing Skip-Bo, and even then didn't think it was the greatest. Now I'm pretty sure I hate it and its predecessor, Flinch.
The issue I take with these games is the huge luck factor involved. Basically it's all luck of the deal. If you get high cards on your pile, then you could take too long to get rid of them. If the player before you has the right cards to block you, you may never be able to play your card.
Flinch & Skip-Bo add to the list of games that are easy to play regardless of age, so that is one plus side. It's just not that much fun for the adults playing along.
If you like luck-based games, then Flinch is a good one for you. If you need another game to play with the kids, then Flinch is a decent choice. If you are looking for a good game to play with the other adults in your game group, this is not the way to go.