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English language edition
List Price: $21.95
Your Price: $17.55
(Worth 1,755 Funagain Points!)
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from 15 customer reviews
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Money rules the world! It doesn't matter whether you collect euros, dollars or yen as long as the exchange rate is in your favor. And the more you exchange, the more you can make -- if you plan carefully and keep your wits about you.
For 3-5 players, this 30 minute game provides an entertaining experience for families and gamers alike. Now published with beautiful new art to help players learn more about the world's great currencies.
Players: 3 - 5
Time: 20 - 30 minutes
Ages: 10 and up
Weight: 377 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
- 63 currency cards
- 6 coin cards
- 5 bluff cards
- 1 rule booklet
Average Rating: 3.7 in 15 reviews
What a great little game! Simple mechanics, every player involved in every round and nobody is sure who's winning until the final card is drawn!
There's an incredible depth of strategy in the seemingly simple process of wagering cards in your hand for those on the table.
One of Knizia's finest.
There are people who love games by Reiner Kniza because they are complex mind busting creations such as Modern Art. Or they love the complex nature of Tigris and Euphrates. As a serious gamer I must admit I love these, but there is a place for a game which mixes luck, player interaction and just plain fun. This game, like many by this author, involves bidding and collecting. There is an element of bluff as well as timing and close player interactions.
Like his Lost Cities card game, if you simply play a few games you'll dismiss it as a 'simple diversion'. (This is what Bridge was once called by Whist experts) This game is truly a fine product. Its Spiel de Jahres and Games 100 awards are well earned.
It has to be admitted that Knizia has designed a few dud card games over the years, but this is not one of them! Money is a game that has stood the test of time, and the new edition from Gryphon Games as part of their bookshelf series should be regarded as well-deserved and welcomed.
It's clever, fast, deep, tense, satisfying, quick, and has got great components - as far as auction fillers go, this is a good one! Players have a 'portfolio' of banknotes, which you try to improve. The main mechanics of simultaneous blind bidding, trading, and set-collecting fit very well with the currency theme. The cards are of good quality, and the artwork is superb - the fact that there's a number of inside jokes only adds to the appeal. Game-play is surprisingly quick, with rounds only taking 15 minutes or less. The game scales well, and proved to be a surprising hit in our home.
While not quite in the same league as Knizia's High Society, Money is still an excellent game with the right people, and is a solid Knizia blind-bidding and trading game with a strong theme that deserved this reprint.
MONEY is a game that changes its character based upon the number of players. It is a quick game and requires sound decision making, both for offensive strategies and defensive considerations. Each "hand" offers fascinating possibilities so that players eagerly await the next turn of the currency cards. The quality of the graphics, look, and feel of the materials enhances the game. Beware, the game can become addictive.
If you ever liked any Knizia's card game, this is a good bet. Employing alittle blind bidding with a two tiered set collection mechanic, Money is an intriging game delivered via clear rules and an aesthetically pleasing package. I used to think this game was too long because of how drawn out it was with my regular group. But after playing it with a different group, I see it is just a matter of not overthinking it. With the element of bluff here, this game does rely on a bit of luck.
And if you have never checked out a Knizia card game due to the negative press they get, I would say this is a good place to hop on. With games like this, Schotten Totten, Scarab Lords, and Too Many Cooks, Knizia, clearly, has a strong handle on what it takes to deliver a simple but compelling card game.
Sure there's a hefty luck element, so what?!? If you're dealt a lemon, make lemonade! In this set collection game you might start out trying to collection one particular set but have to switch gears to claim another. Whatever you do, don't just sit there and bemoan the luck element.
I also like the fact that lots are worth more to some players than others (ala Ra). This makes the bidding varied and tense. It's also a blind bidding game, and I usually *hate* blind bidding games, but here it works.
It can handle 3-5 easily and plays quickly. A perfect little filler and I recommend it highly.
Like Knizia's Katzenjammer Blues, Money is a bidding game with tough choices. Tension mounts as the game progresses and players must bid valuable cards in hopes of winning other valuable cards to fill out their currencies (suits). Selecting the cards to bid with each turn is not easy; 40-, 50-, & 60-point cards may win you bids on the cards you need, but get snatched up by opponents to build their currencies. Play too conservatively, however, and you'll find it difficult to win.
This is an easy-to-learn, fast-playing card game that requires strategy and nerve. Highly recommended.
I like this game. It is arguably a remake of the game Lamarckain Poker, where the object is to offer up card and get cards back. Knizia doubles the amount of cards out, and how players score is different. All and all, I like the game. It is a good, fairly quick game. I also think of it as an improved version of Katzenjammer Blues, which I found merely to be OK, but not great.
This is a fine little game which we have just gotten hooked on in the last few weeks. I guess we put off learning it because it sounded so much like Katzenjammer Blues (another game we very much enjoy), but it has actually turned out to be quite different.
Another reviewer sees the game as 'Ra Lite.' I have to disagree with that on the grounds that the game I see as 'Ra Lite,' always having to decide whether to risk turning up one more card on your turn, is Zirkus Flohcati (another fine game).
But let's talk about Money! Once I started playing it, the game it first reminded me of was For Sale. In both games there are several auction rounds in which every bidder, even the lowest bidder, comes away with something. In For Sale the lowest bidder automatically gets the lowest-valued card. In Money it's more complicated: bidding is simultaneous, and the highest bidder gets first choice of all the displayed SETS of cards, those being the sets displayed as bids by all the other players plus the two sets put on offer by the bank. Once the highest bidder has made his trade, the next highest bidder gets his choice of the remaining sets, now including the first player's set, on display where it was traded. And so on until every player has made a trade. Depending on how fast the deck gets used, there are half a dozen or so rounds in a hand, taking 10-15 minutes total. There's no subsequent sell-back round as there is in For Sale, but you don't miss it with the extra complications of the bidding and trading.
Another game Money reminds me of--and I'll ask you to use your imaginations here, because this idea is a little goofy--is Pit. In both games players try to improve their hands by trading, and in both games there are suits of nine cards, it being desirable to collect as many in a suit as possible. Of course Pit simplifies matters by ending the hand as soon as anyone gets a complete suit, whereas Money rolls on to the end of the deck. At this point several players may have collected all nine of a currency--there are always two more currencies in the game than there are players--or maybe not. You can't tell what it'll to take to win the hand until it's all over and the numbers get crunched. Being able to trade for more cards than you bid, and not all the cards in the trade having to be the same suit, makes Money's scoring less simple to sort out--but since it doesn't have the frenetic free-for-all trading system of Pit, there's ample opportunity to savor the complexity.
Despite the comparisons, Money is genuinely a game unlike any other and well deserving of being played on its own merits. Set your goals, look for bargains, decide when it's worth it to pay extra for something you really want. There are lots of factors to juggle in your head, and for us it's been a good fun 15 minutes every time.
In this game, you need to bid money to collect more money in order to win the game. The game plays with 'discard unused money - get useful money - more money'. Sounds simple? It seems to be a simple game, but you need to decide your target curreny. No one knows what you want! Also, I suggest you to play this game with 4 players only, as 5 players may lead to several players getting scores of zero!
However, I like Money!. It plays very fast, which makes it an excellent filler around a board game if you have a lunch hour to game at work--or as a warm up into a gaming session if you're waiting for more players, or for people to add to the end of a board game while the game beside them is wrapping up. Cards are durable, the tiebreak by serial number is a nice touch, and it works very well for 3-4 players. It's also approachable by a wide age range, and carries in your pocket. Good stuff!
Money! is one of the more recent designs by the prolific Dr. Reiner Knizia. Like many of his games, it involves a series of auctions. Here, the players are trying to collect sets of currency cards from around the world. Players use their small initial hand of money cards to bid on additional sets put up for auction. As their holdings increase, they try to corner the market on certain currencies, since there is a bonus for having blocks of the same currency type.
Money! was one the 1999 nominees for the German Game of the Year award, which usually indicates a wonderful design. Unfortunately, Money! suffers from too large a degree of randomness in the draw of the cards. While a nice diversion, it is just not up to the standards of other Knizia games that should have been nominated, such as Samurai and Ra. As a matter of fact, Money could be perceived as Ra Lite, and is definitely not up to the lofty standard of that game.
Design by: Reiner Knizia
Published by: Gryphon Games
3 – 5 Players, 20 – 30 minutes
Review by: Greg J. Schloesser
While his output has been down as of late, it wasn't too long ago that designer Reiner Knizia was churning out games at an astonishing pace. He has also become a master at finding new life for his older designs, with dozens of them being reprinted by a variety of publishers, usually with no or minor changes. One certainly has to admire his business acumen.
Originally published in the late 1990s, Money is one of these games that has been republished, this time by Gryphon Games. The artwork has been revamped – gone is the South African Krugerrand – and the box has been considerably enlarged. Other than that, the game is faithful to the original. For me, that is not a good thing, as I have never been a fan of the game.
The object of the game is to collect sets of currencies in the proper denominations by shrewd trading. The deck of cards consists of seven currencies, each with nine cards in values ranging from twenty-to- sixty. In addition, there are six gold coin cards and five bluff cards. Each player receives a starting hand of six cards plus one bluff card. Eight cards are revealed, four on each side of the deck.
Game play is quite simple. Each player surveys the sets of cards available on the table, then simultaneously makes an offer of one or more cards from their hands. The player who made the offer with the greatest cumulative value selects first. He may take either of the two offers on beside the deck, or an offer made by any of the players. He simply exchanges the cards he offered with the offer he selects. The active player take the cards into his hand, but the offer he exchanged remains on the table. Each player has the opportunity to make such a trade, or keep the cards he has in front of him.
After each player has had the opportunity to trade, the two offers beside the deck are replenished to four cards each. Round-after-round is conducted until the deck expires. At the completion of one final round, scores are tallied and the winner determined. As in many Knizia games, the scoring is a bit unusual. First, players tally the value of their currencies by type. If the value is over two-hundred, the player earns the full value. If, however, the value is less than two hundred, one- hundred is subtracted from the value to determine that currencies total. Gold coins are always worth ten points. Bonuses are earned for having all three cards in a currency with a value of twenty or thirty, one hundred points for each set collected. The player with the most points is victorious, and named the new Donald Trump.
I mentioned earlier that I've never been a fan of Money … the game, not the currency! I personally find the game too restrictive. Often during the game, in order to get cards you desire, you are forced to trade cards you want to keep. That's frustrating. But the aspect of the game that dooms it for me is that it simply is not exciting or very interesting. Swapping cards for other sets of cards over-and-over again fails to excite me. I find it quite dull, which is the kiss-of-death, as I seek to play games I enjoy and with which I have fun. Money is neither. I recognize that I am in the minority regarding my opinion of the game, and am happy many find it to be to their liking. For me, there are numerous other filler-style games I'd rather play.
I just barely don't mind playing this, but I find it is too light to be worthy of even getting 3 stars. The pros and cons and well covered in the reviews below. I will just say that the cards are gorgeous and the game is very bland.
(Despite giving it a 2, I am willing to play it--which usually means an automatic 3--but I can't give this game a 3... I gave Vinci a 3 for crying out loud.)
Not recommended for families. You'll fall asleep. =) Well, maybe not--the game is so short, you don't have time to fall asleep. At least you could paste the cards to a board and have a neat looking poster....
Usually a game by Reiner Knizia means an interesting and fun game that can be played in a reasonable amount of time. After a few plays our group lost interest in this game and we haven't wanted to play it since. The game seems to rely a bit to much on luck and randomness, as it was never quite clear to us on why or how someone won.
This game's cards, representing seven currencies and gold coins, have fine visual appeal. Each currency speculator is dealt cards, and two groups of four faceup cards are dealt before bidding starts. Players secretly bid with cards from their hands, and values determine the order of play (with serial numbers cleverly breaking ties). A turn consists of exchanging your bid cards for either group, or for the bid of a player who has not completed his turn. Holding sets of cards in one currency when the deck is depleted greatly increases your score, and having all nine virtually guarantees victory. Let me be franc: If you're of a mind to acquire pounds of rubles, or have a yen for kronor, spend your dollars on this game.
This is a card game about collecting sets. It could be themed on any of a million areas, but Goldsieber chose different currencies. After several games, I'd say it falls in the reasonably good to good section of card game fillers that round off an evening's gaming.
The basic premise is that you receive a hand of cards of different currencies, ranging in point value from 10 to 60 points. The number of currencies in play depends on the number of players and features good old currencies like Dollars and Pounds and the funny new ones, like Euros. Which allows the Euro sceptics an interesting starting point -- whether to include the new currencies or not.
Back to the game, which goes in rounds. Two set of four cards are dealt from a pack of remaining cards and each player simultaneously bids in secret for the cards on display. The general goal is to swap the cards and increase the value of your hand. The rules make you concentrate on monopolising one currency, since this is generally where the highest scores can be made. The person who has bid the most in points, regardless of currency, gets to swap first. Alternatively, you may wish to swap your bid with another person's bid because the missing cards are part of their bid. This tends to happen at the conclusion of a hand, when only a few cards may be missing from a set.
This would be pretty mundane, but for another way of scoring points which is by collecting all the cards worth 20 or 30 in a single currency. There are three of each in each currency and it is not too difficult to get one or more sets. When the last swaps are made after the draw pile is exhausted everybody scores. Each currency is valued separately: scores of less than 100 points do not count; above 100 but below 200 they count their face value but 100 points is deducted and above 200 they count face value. Triples in the same currency (the 20's and 30's) also score a bonus of 100 points.
There are several good points about the game. Everybody is involved in the game all the time. The situation for resolving ties in bidding is neat: the card with the lowest serial number (unique for all cards) goes first. It certainly made the cards feel more like money. The presentation of the cards is good, although there are some colour similarities between the Euros and the Yen.
My criticisms are aimed more at the feel that anything else. The sense of trading is just about there, though perhaps it's more like bartering. The scoring system, which generally I like, encourages each player to collect sets. This can mean that as one player realises their goal of collecting a set by implication it is likely that other players are collecting different sets, so the scoring can be quite tight, which is maybe no bad thing. The collection of triples does cause cross currency holdings which mitigates the degree of focusing on one currency.
Overall, an enjoyable diversion which does not trouble the brain too much at the end of a session and can be played with some light banter on the side. Not as good as Katzenjammer Blues or HatTrick for me but better than many others of its kind.