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That is not true about 3D5. You are not accounting for the adjustability of the selectable number of free space pieces for the game. Also the ability to create a 3- D force sequence is not readily ascertainable but is not hard with planning and skill. This game will be back as I am preparing the proper box to better convey the meaning and play of the game. If there are 7 or more free spaces, I have proven that it is impossible to block the aggressor with just simple blocking moves, because eventually the attacker will end up with multiple 3-in-a-row's that if you connect them properly can accomplish a 3-D force sequence that is sometimes hard to see from the defender's point of view, because they are so focused on blocking all the 3-in-a-row's that they miss mutual connection between adjacent row structures.
I'll play you for money if you'd like to put your money where your mouth is. 7 Free spaces and $100 to the winner?
I tried to talk the inventor of this game out of marketing it without more playtesting and coming up with a workable ruleset. I can teach a 10 year old to be UNBEATABLE in 10 seconds. Ready for the big secret? Block. That's it. All one has to do is look for a row to block each turn and the game will end in draw. Even with more than a dozen free spaces, the game is still a draw. Just as you can't play 9-in-a-row on an infinite plane and get anything but a draw, you can't play 5 in a row on a 5x5 cube. The only way to win -- and he claims nothing more -- is for one player or the other to simply not see that the other has 4 in a row. Tic- Tac-Toe on a 3x3 board is actually a harder game to force a draw.