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Magnet
 
 
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Magnet


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Product Awards:  

Ages Play Time Players
8+ 30 minutes 2

Manufacturer(s): Z-Man Games

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Product Description

Magnet is a game of coordinated action and secret identity. Opposing kings fight a battle of force and deception to claim the center.

Place the magnet piece anywhere on the board and "attract" one piece along each vector. Make powerful combined attacks or strong defensive reorganizations in a single move.

Each side owns 12 pieces including 1 king and 2 traps. Pieces begin at the lowest rank with identities hidden. After each move a piece may be promoted, increasing its power but offering clues to the opponent. Use bluff and secrecy to conceal the identity of your king and trick your opponent into your traps.

Product Awards

Product Information

  • Manufacturer(s): Z-Man Games

  • Year: 2008

  • Players: 2

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 862 grams

  • Language Requirements: This is a domestic item.

Contents:

  • 24 wooden player pieces
  • 1 wooden "magnet"
  • stickers
  • rules

Product Reviews

 
 
 
 
 

Average Rating: 3 in 1 review


 
 
 
 
 
A fairly-entertaining game
August 23, 2010

I bought this game a year ago and its been sitting in my car for about that long. I guess the unattractive artwork on the front cover kept me from wanting to play this game. I have finally played it and it is fairly entertaining. Basically this game is like stratego in that both players' values on their pieces are hidden from each other and they try to capture each others' main piece: in this case, a king. It is different from Stratego in the way the pieces are moved. There is one piece that is used by both players that is put anywhere on the board and acts like a magnet attracting the other pieces on the board. I found this way of moving pieces to be an interesting and unique way of playing a game. The pieces that are moved have ranks that can be promoted after they are moved and the higher the rank the more spaces it can be moved. In a way this game reminded me of Mr. Jack (which I dearly loved) in which you should not be so obvious with your moves of the king. In Mr. Jack, I discovered after a game or two that you shouldn't make obvious moves that would reveal Jack if you are playing Jack. There are also two traps per player that capture the capturing piece if they are captured. I thought the traps were an insignificant aspect of the game and thought that there were not enough of them (only two per player!). This game did not completely bowl me over as other games might have but it was fairly interesting and has a good replay value to it.

Other Resources for Magnet:

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