My Account
0
cart
Your cart is currently empty.
Search
 
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $80! Facebook
 
 
 
 
NEW!
REWARD
program
 
 
NEW!
MEMBER
program
 
 
ASHLAND
oregon
 
 
EUGENE
oregon
 
 
FREE
SHIPPING
AT $80!
 
 
Close
 
 
Wizard's Gambit
 
 
 
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Card Games, Family Games
Theme:  Fantasy
Format:  Card Games

Wizard's Gambit


Funagain Games does not stock this edition of this title [], usually because it's out of print.


Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
8+ 45-60 minutes 2-5

Please Login to use shopping lists.

Product Description

The ancient enemy has returned. Wizards from across the land have been summoned to the Convocation. They take part in an ancient rite, known as the Gambit, where the victor becomes the next war mage. Only one can win the title of Grand Siege Magus!

In Wizard's Gambit players compete for Spells in a common Spell Pool -- contending to gain the powerful advantage each Spell gives, as well as the Spell points needed to win the game.

Spells are claimed by calculated play of Magical Components on each player’s turn -- but it's not as simple as that -- only the final Magical Component played claims the Spell.

Once added to their Spell Book, a player may immediately apply the effects of the Spell if applicable, giving him more power to vanquish their competitors. Each Spell has a point value, which adds up cumulatively to represent their Spell Book's score.

To aid them in the contest, players can also cast Incantations -- influential actions that further alter the course of play, helping both to claim Spells and vanquish opponents. Several Incantations have special effects that can provide game winning combos for players that have the right bit of luck and a good mind for strategy!

The ultimate option for players is to invoke the highest power -- the Gambit, a card which can be used to secure a player's claim on a Spell or thwart opponents by canceling their Spell Book powers. But watch out! Other players can use their Gambits to stop you -- and ruin your strategic power play!

The first player to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus!

Product Information

  • Year: 2008

  • Players: 2 - 5

  • Time: 45 - 60 minutes

  • Ages: 8 and up

  • Weight: 353 grams

  • Language Requirements: This is a domestic item.

Contents:

  • 25 Spell cards
  • 89 Component cards:
    • 63 Magical Component cards
    • 18 Incantation cards
    • 8 Gambit cards

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review


 
 
 
 
 
by Maddog McGraw
Great Game!
June 20, 2008

This has been a great addition to our weekly game nights. It can handle 2 -5 players and fits well with our style of play. It can easliy be finished within an hour and we usually use this as an opener to warm up for longer games, or a finisher if we happen to have some extra time.

Other Resources for Wizard's Gambit:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.