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Witch's Brew
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Witch's Brew

#4 AMBS, English language edition of Wie verhext!

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Product Awards:  

Ages Play Time Players
9+ 30-60 minutes 3-5

Designer(s): Andreas Pelikan

Publisher(s): Rio Grande Games, Alea

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Product Description

Whether it is the druid, the witch, or the wizard. All these masters of magic help the players brew their potions, helping them to become rich and successful.

Players take turns at the different roles, but also compete for them. The player who can best choose when to take risks and compete and when to sit back and allows others the center stage will win the game!

So who will make the best witch's brew?

Difficulty: 2/10

Product Awards

Games Magazine Awards
Best Family Strategy Nominee, 2010
Deutscher Spiele Preis
9th place, 2008
Spiel des Jahres
Nominee, 2008

Product Information


  • 91 cards
  • 60 wooden drops
  • 24 gold nuggets
  • 8 magic spells
  • 45 potion vials
  • 1 rule booklet
Witch's Brew has the following expansions available:

Treasure Chest expansions for 7 Rio Grande / Alea games Out of Stock

Product Reviews


Average Rating: 4.5 in 1 review

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A must for Halloween fans
October 06, 2008

Being a fan of Halloween I have been looking for a game for Halloween. I think I have found the one - Witch's Brew. Basic idea is to be the player that scores the most victory points.

Setup -- Players are given three ingredients drops, two coins, and a deck of twelve characters cards. The players select from the 12 cards the five cards they wish to use for this round. In the game area are laid out cards that brew potions, potions shelves spell cards, money, ingrediants, and vials (worth one victory points). The character cards allow a player to win various items on the table - ingredients needed to brew potions, money, potions (earns victory points), secure vials, or use the spell.

Play -- One player starts by laying out a character and says I am the witch (or whatever). The next player if they have the witch can steal the power by saying I am the witch or taking a secondary witch power by saying so be it. It they don't have the witch they say pass. You keep going around the table till all the players have said whatever they have the witch or not. The player who wins the full power of the witch uses her power and starts the next round. The round ends when all the players have played their cards.

Varation -- Play varies when playing three to four players. Then some of the characters are not allowed to be played during various rounds. This is done so the game is like a five player game.

Reaction -- I played a five player game and a couple of three player games. The game was fun to play either way. There so far seems to be different paths to victory and the game is fun even when you are not winning as you can hope to do better in another round. The game does allow an out for a player who does not have enough money or ingredients to still score victory points and cut the lead down from another player. The best way to teach the game is to play one non round and then everyone seems to catch on very quickly on how to play.

Why four and half stars? Because the game is brand new and I always love the new games. It is a character game so I don't know at this point if the game will become too repetitive over time. Citadels did after awhile but, with Witch's Brew there is more choices offer in a round. Such as do I go after ingredients, get some money, or make potions? Do I take the sure thing or do I go for it all. Players also quickly go from the best position - last to the worst first.

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