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List Price: $29.99
Your Price: $23.99
(Worth 2,399 Funagain Points!)
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from 11 customer reviews
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The blockbuster European hit is now available from Wiggles 3D! Players compete to build a wooden tower without knocking it over. Always a crowd pleaser that anyone can play, Villa Paletti is the perfect building block for any party!
Players: 2 - 4
Time: 20 - 30 minutes
Ages: 6 and up
Est. time to learn: 5-10 minutes
Weight: 1,035 grams
Language Requirements: Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item. Game components are language-independent.
- 20 wooden dowel pieces
- 5 wooden platform pieces
- 1 color coded die
- 1 construction hook
Average Rating: 4.3 in 11 reviews
I must say that this is one rare game where it really doesnt matter who wins!
Its so much fun and tension with every turn, as everyone is watching someone else do the impossible twice over - 1st: remove a pillar and not topple the building. 2nd: place the pillar on a higher floor and not topple the building.
Easy to learn, plays different every time, and best of all, marvel in awe at your/your opponents' gravity defying stunts!
This is not only a game but a fun toy. I don't care who will win at last. The most exciting moment is that someone losing the balance and making the collaption. The loser is the one we memorize and we tend to forget who the winner is. This is my favorite dexeterity game, and much better than Jenga. It is interesting to see every player standing up in a circle around the board looking for the best point to pull and put a wood pieace, even using a hook. Makes you laugh.
If you have kids and look for a game for a whole family including adults, try it. If you like a little party and search for one played with drinking, buy it. This is the game of the year 2002 in German, superior to Puerto Rico which is customers' favorite at Funagain. Only defect is that the game is for 2-4 people. So, if your family has more than 4 member, better think of it before you decide.
Yeah, it is further the funnier game - you take risks and make yourself hero, or just ruin it ;-) My 4.5 son does it surprisingly well, even though 8+ is stated. So, there is, actually, less limits for children to join. These guys at Zoch do know about joy of good game very well - it is second of their games that surprises with maturity of concept. And looking at their catalog, it is easy to turn into permanent fan (fun? :-) of theirs.
This game gets bashed by a lot of hardcore gamers but it is a game that you can pull out and start playing at a moments notice and people will instantly get into playing. It will draw a crowd and everyone will have an idea of the best way to get the tower higher. You'd think everyone is an engineer.
When the end comes crashing down it is always a jolt to your system even if you were expecting it. The beauty is it can be restarted in less than 20 seconds and the fun begins anew.
I brought a copy to my local gamestore and it has become the hit of the store for the past several months. Every time I go there the game is instantly taken and play begins and it doesn't stop until I pry it from the peoples fingers when I have to leave.
It's not the deepest most thought provoking game out there but it is a great game and above all else ... it's fun.
Anyone who plays this game will find themselves completely absorbed in their attempt to combine skill and strategy to outwit their opponents. It is very easy to lose oneself entirely to this unique game. We found ourselves either laughing with glee at our skill or on the edge of our seats as we watched our opponents defy the laws of gravity. This is a game that you can easily play again and again with people of all ages. Well done!
I absolutely loved this game. Usually, its complexities sneak up on the player during the game like a fog. Occasionally, the complexities hit the player like a golf ball as the balance switches. Fog or golf ball, each player will have their own style. All players will find it hard to stop playing this wonderful pure game.
Villa Paletti is tons of fun. It's a very addictive game that combines fun, art, strategy, and nerves of steel. The first time you play it you think that was fun, but I just learned something. So you play it again, and when that game is done, you now say, I know how to play it now. The game has lots of strategy you don't realize the first few times you play it. I agree with the players from other game sites that it is a better Jenga! It's also great for players as young as two. They won't play the game but the will love to build.
Although it says for ages 8+, kids as young as 2 and 3 love to build it and watch it come tumbling down! Fun for the whole family! It's great that it's a 'back to basics' game requiring no batteries or electronics. Nor is it a product placement for a movie or tv show! It brings people together to what at first appears to be a simple building game which actually requires skill, patience, finesse, and a sense of fun when it all comes down.
Although this game is somewhat entertaining and fun, it is definately not worthy of the Game of the Year Award. I even won the times that I played it (4 players), so it isn't a matter of a loser's sour grapes. The game leaves a LOT of room for people to really mess up other players when a player gets to place a new level. Just place it over top of as many other player's pieces, and as few of yours and you have a big advantage. That can eliminate even the most skilled players.
This is a really interesting concept. My wife and I love to play games. The game is really mis advertised as a two person game. You can play with two people but the points don't really matter. Not enough there just for two. So I rate it 2 because of this disappointment. WE love Lost Cities and Battle Line. Two great two person games. I would love some suggestions..
This game starts out safely enough, with the first floor atop pillars in everyone's color. Each turn, players remove a pillar from beneath any floor and place it on the highest level. When everyone agrees that no further safe removal is possible, the next floor is placed. Placing pillars is worth one to three points. Scoring starts from the second level upward--and so does eccentric and precarious construction up to the final, tiny fifth floor (where pillars may be stacked on each other). The player whose pillar first reaches the highest floor becomes the leader, and remains so until another player supersedes him with a better score on that level. The leader wins if a competitor topples the structure, or if all agree that further safe plays are impossible. The previous leader wins if the current leader topples the Villa. Germany's 2002 Game of the Year defies all building regulations; it will have you on edge, but still laughing with your opponents.