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Security at the Primordial Soup Kitchen, that wondrous and mythical repository of Oith's genetic legacy, has been lax of late to say the least. Following an insane night of fermented circuspi nut binging, impromptu (and painful) interior redecorating, and decidedly unsexy pillow fighting between you and your fellow guards you awoke from a booze-addled stupor to discover someone left the goosin’ doors open. Again.
It wouldn't be such a bad thing under normal circumstances, but these are far from normal circumstances. The powers that be at the Primordial Soup Kitchen decided a while back that it would be a good idea to start stockpiling clones of various important denizens of Oith (and some unimportant ones for practice). You know, in case of calamity or some such. Well, thanks to you and your cronies, these clones (three of each!) are now wandering the countryside, clueless and confused.
You guys better get your wazoos in gear and recapture those errant triplicates before they fall into the Keister or get eaten by something. Oh, and whoever finds the most denizens doesn't get fired.
Dementalism is sort of like the hideously disfigured bastard offspring of a traditional card-flipping memory game and a horde of rabid muppets, but with twists out the wazoo. Players flip over cards to collect Stacks of Denizens (Sneaky Stacks, Stacked Stacks, and Safe Stacks), wild Giggities, and unpredictable Turmoil cards, all while trying to steal the Stacks of other players.
It'll take all of your brains, half your luck, two thirds of your charm, a bunch of guts, and a pinch of divine inspiration to survive this fast-paced and exciting original card game by award winning illustrator and game designer Andy Hopp.