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In this "magical school" game, you play a role of daydreaming sorceress' apprentice in the everyday-magic world. With its original dice (which have faces of "white magic", "black magic", "intelligence", or "error" etc.), you learn different magics like "familiar" or "Astrologie" and earn points, in order to become the great sorceress.
The basic game is simple and fast. With the advanced rules, you can grow your apprentice up with special magic cards. For example, "Chanting" can use an additional die. "Alchemy" can change the roll of a die. In this way, grown up apprentice can learn high level magic like "Homunculus".
Players: 3 - 5
Time: 20 - 30 minutes
Ages: 6 and up
Weight: 133 grams
Language Requirements: Manufacturer's rules are printed in multiple languages (including English).
- 31 subject cards
- 1 turn marker card
- 5 blank dice
- 30 stickers (for dice)