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Time to start roping the mustangs of the title – along with foals, mares and possibly even the Black Prince – and bring your ranch to the attention of others. And how do you snare those horses? By playing pairs, triplets, and four-of-a-kinds naturally, with a straight flush thrown in for good measure.
Okay, the theme might not carry through the card play, but here's how the game works: Players receive a hand of cards, and the cards range from 1-8 in five suits with nine cowboy jokers thrown into the mix. On a turn you can:
Every time the deck of cowboy cards is shuffled, you turn over an event card, which may let your stallion and mare pair give birth or may cost you a mustang when your gate breaks.
The game ends once one of the three horse stacks (stallions, mares or foals) is empty or once a player claims a herd of six horses of particular types. Players score points for their animals, with the harder-to-acquire animals worth more points. You receive a bonus for stallions and mares of the same suit; what – you didn't know that horses came in suits, too? Indeed they do, although getting the cummerbund on is a real pain. Thank you! Thank you very much!
Description written by W. Eric Martin and used with permission of BoardgameNews.com