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You're in charge of a clan of Celts in ancient Ireland. As your father and grandfather discovered before you, the neighbors have all sorts of great stuff that's ripe for the taking. The only trouble is making sure that they can't steal it back again!
In Tain, you use 18 tokens to bluff your way into the homes of other players and keep your doors safe. Each round, players take turns placing tokens on their own home (in the inside guarding position), in an opponent's home (in the outer scouting position) or on the foreign kingdom board. Once all players have passed, players take turns revealing all the token on their gameboard. After bluff tokens are removed, any unguarded scout gets to pilfer a cow or jewelry, depending on what part of the house they're scouting. If a scout and guard meet, the outcome depends on who holds what positions: A scouting boy who's met by a warrior is captured; a scouting warrior who's met by a boy succeeds; a scouting warrior who's met by the chieftain's daughter kidnaps her; and so on. All the goods that you pilfer are placed in your home and are fair game in later rounds.
All used tokens are placed in front of your player screen, and you reclaim them only after playing all of your tokens. The game ends after eight rounds or after one player ends a round with eight or more cattle. Players score points based on the number of jewels, cattle, and captured clan members they have so snatch early and often.
Description written by W. Eric Martin and used with permission of BoardgameNews.com