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The 3 Commandments
English language edition of Die 3 Gebote
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In Die 3 Gebote players take turns being the High Priestess and watching over the novices (i.e. the other players) while they participate in a religious ceremony. The HP knows the rules that other cult members should follow, but the cult members are left to guessing and to careful observation of their neighbors.
Each player is High Priestess once, and for each HP, depending on the number of players, the novices have a number of rounds to make moves. A move consists of taking one artefact and placing it somewhere on the decorated gameboard; once the player is finished, the High Priestess will tell the player how much karma he's earned, whether positive or negative, for following the rules or doing something taboo.
Where do these rules come from? At the start of her turn, the HP draws four rules and keeps three of them, designating two of them as positive and one as negative. In general, the rules relate to the moving or positioning of artefacts on an illustrated gameboard or to the behavior of the player doing the moving. (The card shown at left divides the positive and negative rules, and the card stands allow the novices to see which type of rules are where.) The trick is that you don't know whether you're scoring points for moving the right artefact, choosing the right location, leaving certain artefacts arranged a certain way, smiling at the High Priestess, touching another artifact, dancing in your seat, taking a drink during your turn, and so on because the HP is monitoring several rules that interact at once.
Description written by W. Eric Martin and used with permission of BoardgameNews.com