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Die Prinzen von Machu Picchu
German edition of The Princes of Machu Picchu
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Die Prinzen von Machu Picchu is set during the end of the Incan Empire, when the Spanish have wiped out most of the population. A number of princes have escaped with their families, however, to Machu Picchu, which stands hidden in the mountains, a place of refuge from the Spaniards, to live in safety and show their piety to the gods. Sacrificing to the gods is one way to victory, and players take actions by wandering around the hidden city. "For example," says designer Mac Gerdts, "if a player's game piece enters the goldsmith's quarter, players can produce gold; if it enters the Central Plaza, the player can trade goods; if the game stone enters the Temple of the Sun, virgins may be sacrificed to the sun god Tayta Inti, and so on. So the choice of actions does not depend on the position on a rondel, but on the position of your game piece in the city. Llamas will help you to move further, if you want to reach a more distant place (similar to paying resources/points for progressing further on the rondel)."
"A central feature of the game will be the sun clock Intihuatana," Gerdts continues. "With sacrificing, time is added on the clock automatically. The player who enters the sun clock gets the amount of hours collected so far as his bonus points, and at the same time triggers an auction among all players. The winners of the auction will move their traitors towards Cuzco, where the Spanish reside." Being a traitor to your people and providing the secret of Machu Picchu to the Spanish is the other way to win the game, and the twin forces of the game pull you in both directions. "Auctions and blind bidding add some uncertainty to the game," says Gerdts. "You never can be sure about a traitor!"