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Bobby Sitter is a speed/observation game along the lines of Jungle Speed. Says designer Jean-Marc Courtil, "I have to be the fastest one at the table, but not make a mistake."
On a turn, a player reveals a card to all players simultaneously from a face-down deck. If the card shows a sheep, whoever grabs the single sheep token first wins a point – unless there's a wolf hiding in the background, in which case you lose a point for grabbing the sheep token. If a wolf attacks, then you need to grab a dog token to protect yourself, and with one fewer dog tokens than players, someone is going to miss out and lose a point. First player to five points wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com