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Gen X Games' Daniel Val says that Mecanisburgo takes place in an alternative present world that meets the predictions of H.G. Wells and other old-school SF authors, with robots and humans living side-by-side with humans and an extraterrestrial energy source -- Cavorite -- boosting the development of science and technology.
In this world each player rules a different megacorporation in the giant megalopolis, and on each turn you send out employees to different sectors of the city to try to obtain actions (shown on cards) available there, as well as actions native to that section fo the city. "The mechanisms could be compared to games like Age of Empires III, but with the important difference that even if you're first to certain resources, you're not guaranteed to get them because if other players go for them combat or negotiation will ensue," says Val.
In the end, players are hunting for VPs, both on the cards they collect and in big projects such as building a moon base. Characters also enter the game in unexpected number, and if you meet the unique victory conditions associated with a character, you win immediately. Notes Val, "Cards are also used as die rolls, so you cannot count on a certain card to always show up." Victory condition cards, which work something like character cards, turn up on turns three and four, giving players yet another target.
Description written by W. Eric Martin and used with permission of BoardgameNews.com
- 1 game board
- 6 boards of central building
- 124 opportunity cards
- 65 characters
- 48 properties
- 3 events
- 8 threats
- 18 initial chaacters
- 10 initial properties
- 4 robot cards of robotown black market
- 42 action cards
- 6 victory event cards
- 16 major projects cards
- 3 forbidden zone markers
- 60 agent pawns
- 1 spacionave token
- 1 minisub token
- 1 turn marker
- 18 peripheral tokens
- 120 money tokens
- 6 game aids
- 1 stickers sheet
- 1 bilingual instruction booklet