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Wind River
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Store:  Strategy Games
Theme:  Native American
Format:  Board Games
Other:  Essen 2008 releases

Wind River

Your Price: $52.95
(Worth 5,295 Funagain Points!)

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Ages Play Time Players
12+ 60 minutes 3-4

Designer(s): Dirk Liefens

Manufacturer(s): Argentum Verlag

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Product Description

Before the settlers arrived at the great open plains, life of the Native Americans was driven by the move of the big buffalo herds. Each player becomes chief of a tribe and tries to survive the hard life without disturbing the balance of nature. And the buffaloes are moved by all players, so it might always useful to have a pow-wow to find out how the herd will move...

The game will accompany the buffaloes from the left side to the right side of the gameboard. It is up to you where your tribe starts. You win the game if you manage to have more tipis at the end of the game than the other players. But you also have to be able to support your tipis, and that becomes more and more difficult when the buffaloes move on!

As long as there are sufficient buffaloes around, you may feel free to install new tipis on the gameboard. But at the latest when the other players decide that exactly these buffaloes move on, you should not fall behind. Only the tipis which made it to the open plains before the game ends are safe.

English and French rules are included, and the game contains no language dependent parts.

Product Information

  • Designer(s): Dirk Liefens

  • Manufacturer(s): Argentum Verlag

  • Artist(s): Dennis Lohausen

  • Year: 2008

  • Players: 3 - 4

  • Time: 60 minutes

  • Ages: 12 and up

  • Weight: 830 grams

  • Language Requirements: Manufacturer's rules are printed in multiple languages (including English). Game components are language-independent.


  • 1 Gameboard
  • 36 wooden Buffaloes
  • 28 Tipis
  • 40 Food Blocks
  • 4 Game Overview cards
  • 2 Rule Booklets

Product Reviews


Average Rating: 5 in 1 review

I'm not sure why, but I love it
November 01, 2008

The theme sounds boring, you aren't facing nail biting decisions, it is a smooth flowing game with subtle tactics and strategies. Moving bison and teepees across the plains. It has the feel of some old wargames in which managing supplies was as important as combat. In none of these aspects does the game stand out, but all together it works.

If you were to tell me that you didn't see the big deal in this game, I would probably understand. I met an exchange student who bought a copy at the show and I am not sure how the production of this game may differ for US customers. The artwork and the production of this edition may be a factor in it's appeal to me.

I was tempted to give it less stars, but I honestly think it may become one of my 10 favorites, so what could I do?

Other Resources for Wind River:

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