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Ages Play Time Players
10+ 30-40 minutes 2

Designer(s): Dirk Henn

Manufacturer(s): Mayfair Games, Kosmos

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Product Description

On one side is the House of York with a white rose in its coat of arms; on the other side is the House of Lancaster with a red rose. The "War of the Roses" was fought to determine who would be king of England. The players use their cards to bring large, connected areas under their control. They also use their courageous heroes who bring about interesting twists of fate. At the end, the new ruler of England is declared.

Product Information

  • Designer(s): Dirk Henn

  • Manufacturer(s): Mayfair Games, Kosmos

  • Year: 2008

  • Players: 2

  • Time: 30 - 40 minutes

  • Ages: 10 and up

  • Weight: 395 grams

Product Reviews


Average Rating: 3.9 in 8 reviews

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Beats checkers any day
May 07, 2005

This is a sweet little filler game. I like the limitation of only 4 hero cards to flip your opponent's stones. Use these near the end to break up those large territories and get out of a tight spot. It sometimes feels like there aren't enough power cards (movement cards) and there should be a chance to move 4 spaces also.

The board is very nicely illustrated, and the game components are very sturdy and high quality. The cards are a bit on the small side but durable.

A very good 2-player game!

Note: this review refers to a different release of this product.
Fun to play and score
February 16, 2004

This is an excellent two-player game. Several unique aspects of the game provide the challenge and make it fun: the manner of placing pieces during the game, the chance to turn an opponent's piece to your side, and scoring at the end of the game. This game got us playing board games again.

Note: this review refers to a different release of this product.
Light strategy, quick pace
December 04, 2002

My wife and I picked this up on a whim... With very simple rules and fast play, this is one of our favorites after a tough workday. The balance between luck and strategy seems ideal. Looking more than a few moves ahead is pointless, so the pace tends to be pretty quick. That's not to say there isn't ample room for strategic thinking... when will you draw more action cards? Will you play an action card just to keep your opponent from a good play? Use your hero cards early? Keep hero cards too long and waste them? The game has a distinctive feel through the early-mid-endgame. The scoring system is simple, but I tend to prefer systems that don't require pencil or calculator to total up. This takes away only slightly from an otherwise fast paced game.

Note: this review refers to a different release of this product.

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Other Resources for Rosenkönig:

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