English language edition, no Z-deck
Your Price: $69.99
(Worth 6,999 Funagain Points!)
from 6 customer reviews
Games Magazine Awards
Best Advanced Strategy Runner-Up, 2010
Spiel des Jahres
Special Award, 2008
International Gamers Awards
Winner: Multi-Player Games, 2008
The Dice Tower Awards
Best Game of the Year Nominee, 2008
Game of the Year, 2008
Best Gamer's Game, 2008
Deutscher Spiele Preis
1st place, 2008
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Note: This edition does NOT include the 24-card Z-deck expansion.
Note: This edition includes animeeples.
In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.
Agricola can also be played without cards (family game) and can even be played solo.
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Aug 19, 2008
Agricola is a strategy game where players are farmers attempting to raise animals, crops, and keep their families fed.Watch the video!
Great! Fun! Complex! Engrossing! Why someone would give a game that clearly has hundreds of action cards a 1/2 star review because it's hard to play without English literacy skills is quite baffling.
This is a great game. There's a reason it scored so high in the ratings at boardgamegeek for so long. You're always struggling to decide whether to collect a resource or build something with the resources you have or deny someone else the resource or...you're always making a decision to give one thing up, which you want, in favor of something else. The pressure of keeping everyone fed, balanced with the need to build, keeping track of what resources are going to be available in later rounds but not knowing for sure if you'll be able to get to them...it's just awesome. Always keeps you thinking, deciding.
Add to that the fact that you get a different hand of occupations and minor improvements each time, and there are a whole slew of those cards (and we haven't even started playing with the huge Interactive deck or the Complex deck that came with ours), and you have a fresh aspect to the game each time.
Also, as of this writing, there's one review that gave it a one star because...it requires reading, in English. That's not a reason to give a game one star, and that review should be removed. But it's true that you need to be able to read the cards to use the cards. You could probably get away with almost no reading if you used the "Familly Game" rules where you don't use the Occupation or Minor Improvement cards, though. So, really, it's a strength of this game that it can also be played with very little reading if you want to do the less complex version.
My wife and I have been playing this game several times per week for more than 2 months. Rather than play games in rotation, we tend to play something to death until the next game comes along so I tend to rate games on how long they hold our interest. Agricola is at the top of the list along with Caylus. Like Caylus, Agricola tends not to have a lot of player conflict so you're comparing yourself to past scores more often than worrying about who wins a particular game. The board and pieces are colorful, there's a lot of planning to do and it's always a struggle to make each move count. Be forewarned, it took me several hours to figure out the rules and new players really have to play at least 1/2 a game to figure out the big picture. The effort pays off, however.