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Frag: Gold Edition
List Price: $49.95
Your Price: $39.99
(Worth 3,999 Funagain Points!)
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from 3 customer reviews
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Game starts. Enemy in sight... Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Run... you're hit! You're down. Respawn! Grab a weapon! Start again!
Frag is a computer game without a computer -- a "first-person shooter" on a tabletop. Move your fighter and frag your foes. Draw cards for weapons, armor, and gadgets. Move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
The new Gold Edition offers upgraded components: a two-sided solid gameboard, plastic figures, erasable character cards, and 18 (!!) dice, to roll really BIG attacks.
- 112 cards
- 1 rulesheet
- 1 sheet of counters
- 18 dice
- 6 plastic pawns
- 6 erasable character sheets
- 1 dry erase marker
- 1 two-sided color gameboard
Average Rating: 3 in 3 reviews
I was shocked to notice that one of the games that I really like got such a low star average, but I soon discovered why: The rating was based on two reviews that both were made for a "previous edition".
This previous out-of-print edition was among games that I once considered buying, but I never really got it. However, when the Gold Edition came out, it caught my attention. I do not own a copy of the old game, but I would still argue that basing reviews for this game on the old edition makes little sense.
This is why I think so:
1) Content of the box
Judging by the size of the boxes, the Gold Edition is at least twice as large as the former version, but possibly three to four times as large. The extra size is not just empty space, it clearly appears as a deluxe version.
2) The game is complete, you can indeed play, and with great ease
One of the reviews stated that you don't get enough components to play. Though true for the previous edition, this is completely false for the gold edition. Components are in excellent condition. Each player gets a smooth "whiteboard" sheet of strong cardboard, and a marker is used to change player stats as the game progresses. This solution is also used by other modern games, that receive good feedback for this solution. The marker can be wiped off with your finger or a paper towel, and could easily be replaced by any small whiteboard marker, should it ever run dry.
The components are in good condition, and I did not have any problems setting up the game and preparing it for play. It required absolutely no additions of my own.
3) Cheapass style?
The game does not appear cheap at all. There are different kinds of cards, players can modify their characters, the game has a theme of first-person shooter, something that is very well reflected in cards such as "game hack", where the player actually hacks the imagined FPS game for in-game benefits.
4) Game mechanics
I find these to be adequately complex, but still straight forward. There are a good choice of weapons, each with their advantages and disadvantages. Also, the game encourages various styles of play. You can go for great accuracy to get more dice in order to hit opponents. You simply roll all the dice and count each square from your space to the target space. If your roll is high enough, you have scored a hit. Or you could go for more movement, allowing you to run up to your opponent, fire a shotgun, then run away, behind a corner. Or you could increase your armor, so that you become a tank that takes less damage from attacks.
Various weapons come with various damage conditions or to-hit modifiers. Some do more damage against targets with no armor. Others sacrifice ammo for power. Weapons come as neat cards, and ammo tokens are used to keep track of ammo. Players also have a great variety of gadgets to choose from, that makes the game a bit more complex, though not beyond what keeps the game flowing.
The only drawback, as I see it, is when there are only two players. As there is no incentive to take risks, play will often become defensive. Why risk getting killed and losing all your stuff when you can camp one of the item spawn points and arm yourself to the teeth, turn for turn? Adding a couple of "bots" for players to hunt down could help solve this problem. With more players involved, however, the added competition will make everyone more active. Players who would gain more powers could find themselves hunted by the others, but would have greater means of dealing with such a threat.
All in all a good game, that stays in my collection. Please do not judge games by their predecessors. We're not monkeys, are we?
Frag is fun for the Beer & Pretzels crowd. It's a bit reminiscent of RoboRally, but with a more generic movement system, and no goal other than carnage.
It's essentially 'Quake: The Boardgame'. Run around, pick up weapons and other gadgets, shoot your friends.
Makes for fun stories like: 'I hacked the game to double my stats, fired 2 point blank shotgun blasts at Bob, fragging him, then emptied my beam pistol at Bill, reloaded, and emptied it again, but he played an automatic miss on me.'
It is indeed expensive for what you get. (Which isn't even enough to play. You still need some counters, extra dice, and pencils/paper a la Cheapass Games.) But it's a lot of fun. I foresee official or unofficial expansions with new boards and/or cards.
For the price, the game is expensive. The board is folded paper and is not backed. Counters are not even perforated for easy assembly. You will need a metal straight-edge and xacto knife. Cards are drawn on various areas of the board. Equipment, weapons, and special abilities are the areas of interest. With these in your hand, you can customize your player. At the beginning of the game, you also develop three stats with points to make your player: fast, tough, or accurate with weapons. After each game you can upgrade with an experience system. Very competitive game. Play with friends may become hostile. Overall, I am disappointed with the game.