in a tin
List Price: $14.99
Your Price: $11.99
(Worth 1,199 Funagain Points!)
Notify me if/when this item becomes available:
(you will be asked to log in first)
from 1 customer review
Please Login to use shopping lists.
In the Queen's service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers' mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded silver coins. Those who fail will be sent to prison and will remain empty handed. The game is played to 100 points, with victory going to an individual player.
Easy-to-learn rules and short playing times make for great entertainment in this fast paced cooperative, yet also very competitive, card game. En Garde!
Players: 2 - 4
Time: 20 - 40 minutes
Ages: 8 and up
Weight: 245 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.
- 55 Musketeer cards
- 3 Prison cards
- 15 Guard cards
- 3 Gem cards
Average Rating: 3.5 in 1 review
Musketeers has been around for a while, but has just had a major component upgrade with the benefit of a new release that's a special felt-lined tin box edition. It's not a meaty filler by any means, but has real potential for those who enjoy elements of bluffing and simultaneous selection, and are looking for something light and quick.
In the game, players must simultaneously choose a Musketeer card from their hand, in an effort to work together with the other players to defeat the Guard card that has been revealed. If the combined total is sufficient, the player who contributed the highest card gets a reward (Gem cards), while if the combined total is insufficient, the player who contributed the lowest card suffers a penalty (Prison cards).
It's a clever use of numbers that reminds me of the best of Knizia in its simplicity and genius - even though it's not a Knizia design. The simultaneous selection and bluffing elements are a real highlight, but the real genius of the game is the fascinating mechanic where you're working together but at the same time working against each other. This semi-cooperative element is thematic and truly fitting for the Musketeer's motto: "One for all, and all for one!" Luck of the draw does play a role, and the game is best enjoyed with 3 and preferably with 4, but it is super quick, light and fun, and yet has enough substance to make it something worth coming back to for another quick fix.