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Product Awards:  
Mensa Best Mind Game Award
Best Mind Game, 1998

Ages Play Time Players
8+ 30 minutes 2

Designer(s): Philippe Deweys

Manufacturer(s): Asmodee North America

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Product Description

Score the most points by building towers made of 1 to 5 pieces with your own color on top. Sometimes not moving a piece is better than moving it... unless you want to make it look like a target.

Product Awards

Mensa Best Mind Game Award
Best Mind Game, 1998

Product Information

  • Designer(s): Philippe Deweys

  • Manufacturer(s): Asmodee North America

  • Year: 2009

  • Players: 2

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 700 grams (estimated)

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent.

Product Reviews


Average Rating: 4.8 in 2 reviews

by A Gamer
A great strategy game!
November 17, 2009

Avalam is a really astounding strategy game.

It is very simple to play, learning the rules takes about 2min : you have to move and isolate counters on a board to build towers of max. 5 counters with your colour on top. It becomes incredibly strategic once you know you can play with your counters AND with those of your opponent !

It opens new strategic options that make this game even more exciting.

So give it a try, and mabe more than one. You'll see that you begin thinking and anticipating moves more and more, that's why it is so addictive !

by Gordon Wyeth
An Addictive Strategy Game
October 09, 2009

I picked this game up recently on a whim, and haven't been able to put it down since. It's rules are very simple and can be explained in a few moments - even the kids (8 - 13) got the rules straight away. The resulting game play, on the other hand, is anything but simple. After playing for a couple of weeks, I'm still coming up with new tactics and strategies. My wife and I have been having regular Avalam battles, and neither of us is getting bored. There certainly don't seem to be dominant strategies that work every time. Whatever move one of us can come up with, the other can find a new counter-move. There's plenty of thinking to do, but a game never seems to take more than twenty minutes. It doesn't ever turn into long drawn out games like you might with chess or Risk. I'd certainly recommend this game.

Other Resources for Avalam:

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