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Put your skills and nerves to the test with Tumblin-Dice!
One after another, you propel your dice onto the scoring track with a flick of your fingers -- as far as you can while knocking off your opponents' dice if possible.
The perfect flick will yield you 24 points with a '6' on the '4' level... but don't take your score for granted. The other players will try to knock your dice off the scoring field with theirs.
Once all the dice have been played, the round is over and the scores are tallied. The first player or team to reach 301 wins the game.
Average Rating: 4.2 in 3 reviews
This is a great family game as well as an awesome game in the grade school classroom. It can be modified with polyhedral dice to reinforce addition and multiplication skills. Additionally, it can be played a variety of different ways. If my wife and I want a longer game, we will play to a certain target score like 300 or 500 points. If we want a short game, we'll play 4 rounds, as the rules are written, and see who scored the most.
I run a board games club at my high school and this is a terrific game to get kids interested in what we play. With a number of easy to learn games, some being kinesthetic and others more intellectual, my students are able to find a variety of stimulating options for play.
I agree that the dice can roll off tables and that a backboard is needed but that is a minor problem that doesn't really detract from the playability of this game.
Simple rules + variety of ways to play + educational value = five stars!
A friend and I stopped by to try this out at Flatcon this weekend. It only takes about 5 minutes to play a complete 'game' but we were there for nearly 2 hours. This is a highly addictive game! Very simple play rules, each player rolls four dice on the tiered game board, trying to move down to the lowest tier for maximum score without rolling off the board completely. A nice balance of dice-throwing skill and luck in the dice rolls themselves, with the added uncertainty that, since the dice all stay on the board until everyone has thrown four dice, early throws are likely to get knocked off before they have a chance to score! A lot of fun with just two players; the board becomes much more dangerous when 4 or more are playing. The game comes with 4 sets of 4 dice, but you can easily extend to 6 players. We found that sharp-cornered dice were easier to work with than rounded ones. The only imperfection I saw was that it really needs a backboard to avoid scattering dice all over the room -- the demo-er had one he had made himself. Also helps to have a towel underneath the board to help contain dice that roll off the board. This would play well with both children and adults.
NOTE: This review was first published in Knucklebones magazine
If I owned a pub, coffee or game shop, one game I’d keep set-up and available for play is Tumblin’ Dice by Randy Nash. The game is attractive, constructed of finely polished wood, is easy to learn and fun to play. Just about any age can play and be competitive. It has the feel of shuffleboard, but without the tremendous investment and space required.
Tumblin’ Dice is a “flicking” game. Each player has four dice, and take turns flicking or rolling these dice onto a multi-tiered wooden board, hoping to cause the dice to land in the most lucrative locations and knock their opponents off of the board. Points are tallied each round, with an ultimate winner being crowned after a predetermined number of rounds or a target number of points is achieved.
Like Shuffleboard, or even Crokinole or Curling, proper placement of the dice is important, as not only are you seeking to score points, but are also trying to set- up blockers to protect dice that will score big points for you. As such, the proper touch is important, and skill is rewarded … maybe.
You see the board, which is constructed like a cascading waterfall, descends in steps from the launch pad. Each lower level gets narrower, and potentially rewards more points for dice coming to rest there. The points earned are not only dependent upon the level the die reaches, but the value showing atop the dice when it comes to rest. For example, if a die with a value of “1” showing lands on the third level, the points received will be 1 x 3 = 3. If that same die had a value of “6” showing, then the total points earned would be 6 x 3 = 18. That is a significant difference, and unfortunately the player has ZERO control over which number will be rolled. This is the biggest flaw of the game, and folks seeking a dexterity game that rewards skill may well be disappointed.
That being said, there is no getting around that the game is plain fun. There is an excitement of knocking your dice into good scoring positions, or bumping opponents’ dice off the board, robbing them of points. To be sure, it can be frustrating to properly strike a die, causing it to land in those difficult-to-reach “x4” locations, only to have a “1” or “2” appear on its face. However, the game smacks of a sporting event, and succeeds in getting those competitive juices flowing. It never fails to evoke shouts of excitement, cheering, and groans of despair. These are elements of a fun game, which in the case of Tumblin’ Dice, is enough to overcome the significant lack of control.