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Asyncron Games has a new edition of this 1998 release from Berliner Spielkarten, a tiny card game which has a 56-card deck with cards in seven colors numbered 1-8 in each color. Each player is dealt nine cards, and on a turn a player exchanges one card from her hand with one of five face-up cards; the goal is to have five cards in hand of the same color and five of the same number, with one card belonging to both sets. Do this, and you'll score zero points for the round. Other players will lose points based on the cards they hold, ha ha.
You can pass on exchanging a card, but the second time you do this, the round will end after each other player take a turn and you'll lose points based on what remained to be completed in your hand. After as many rounds as the number of players, the person with the lowest score wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com
Players: 3 - 5
Time: 20 minutes
Ages: 8 and up
Weight: 200 grams (estimated)
Language Requirements: Game components are language-independent. An English translation of the rules is provided.
- 56 cards
- rules (French, Dutch)
How do you make a game out of such simple components? (a deck of 6 coloured suits numbered 1 to 9) Answer: call in Dr. Gamebuster Knizia. Each player receives a set of 9 of these cards and attempts to score a 'zero', which is 5 cards of the same colour and 5 of the same number. Each aspect of these scores a zero and when combined, the player stops a round and scores a zero. Other players score card values in their hands, having considered how to minimise their own hands through making a zero. You will have deduced that for this to be only nine cards, one of the cards is common to both sets.
Cards are changed from the initial deal by exchanging one card from hand with a card from a set of five cards that were placed face up on the table at the beginning of the game. Cards not part of the players' hands or the central set are not used in this round. This would all be very tedious and rummy-like, if the set you were collecting did not form part of the cards in play. So a player may 'knock' to pass their turn, the second of which from any player signals the final round.
Scores are totted up and the lowest score after a series of rounds is the winner. If game players should follow athletes, then this game would be part of stretching exercise to ensure your brain is eased back into normal mode. Good fun, non-exhausting, end-of-evening wind down rather than wind-up.