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English language edition
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from 3 customer reviews
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What a cackle! Since Rooster Booster announced his visit from overseas, each hen also wants to be a "chicken of the world." Having fluffed-up feathers is not enough lately, trendy chickens have been building up glamorous private collections which have to include not only golden yellow grains and top quality ankle bracelets made from platinum, but also genuine fox throw rugs, fox tails and even necklaces of fox teeth. And, I wonder if the small pile of golden poop in this glass showcase might suit Rooster Booster's taste in art...?
Players are trying to collect majorities in as many of the ten different commodities by placing the most cards (or second most) of that card type out than anyone else. There are three rounds, which are delimited by the appearance of certain cards from the draw pile.
Average Rating: 4.3 in 3 reviews
Having played rummy type card games all my life, I found this little gem and gave it a shot. I was completely surprised by how much fun it is and how beautiful the system works.
Set collection better describes the mechanics with similarities to MANHATTAN, making this a very interesting game to play and quite easy to teach.
We don't find the scoring cards a hinderance at all, if anything it adds just the right amount of luck to a game which relies on maintaining a balance in decision making, not unlike LOST CITIES.
Introduced this one to a table of non-gamers last night, and fun was had by all. Easy to explain, and the cards are all pictures so as not to intimidate. However, their general comment after the game was 'not enough player interaction.' This is fairly true, but I feel with repeated playings, they may see the strategy shine through this little philly.
I have a huge game collection. Many of these games are pulled out infrequently, as the rules are too complicated for family gatherings, or are perceived as 'just not fun enough.' Sadly, most of these games are rather expensive....
'Get the Goods' is a game that costs very little, but looks to be one that comes out for frequent play. It falls at the shallow end of the complexity pool, plays in about an hour, and has just enough gentle competition to keep players involved and happy.
There is nothing particularly groundbreaking about this game. In fact, it draws most of its mechanics from other Alan Moon games. GtG succeeds though, because it adds a nice level of decision making to a rummy game. Players have to allot their few actions wisely in order to get ahead, and the play of the other players can not be ignored.
Small, cheap, and lots of fun. What are you waiting for? Get the goods!