My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $100! Facebook
AT $100!
A Brief History of the World
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.

A Brief History of the World

Your Price: $69.99
(Worth 6,999 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
14+ 90-180 minutes 3-6

Please Login to use shopping lists.

    Small parts. Not for children under 3 yrs.

Product Description

A Brief History Of The World is just that: a sweeping ride through the history of mankind in the space of just a few hours. The game features fifty of the mightiest Empires ever known, from the dawn of Civilisation through to the Twentieth Century -- Egypt, Assyria, Persia, Greece and Imperial Rome, the Huns and Mongols, the Arabs and the Ottoman Turks, the dynasties of China and kingdoms of India, Incas and Aztecs, Portugal and Spain, France, Britain amd Germany. Can you take on the mantle of Alexander or Caesar, Genghis Khan or Napoleon? Can you write your name into the pages of history and lead your Empires to victory?

Product Information


  • Giant Map Board
  • 180 plastic playing pieces
  • 130 card counters
  • 42 Empire cards
  • 54 Event cards
  • 6 Epoch maps
  • 1 Epoch chart
  • 1 Array board
  • 6 Dice

Product Reviews


Average Rating: 4.6 in 18 reviews

Great! Great! Great!
August 06, 2004

I bought this game after bad expirience with Lord of the Rings, so, because the price isn't low, I thought about it for a long time. So decided to buy it, and I can say, I'm not dissapointed.

The concept of the game is great. I won't forget the first game we played; at the first epoch, we were all confused and didn't know what to do, but later on, we all understood everything. So, it isn't very hard to learn. In the same game, I was on last place for long time, but then I got 20 armies in one of the epoches, and I took the lead. This is the second good side of the game: everybody can win.

The monuments, cities, capitals and forts make the game more interesting, so I don't have anything to say against this game. If every game would be so perfect, I would buy more board games.

Note: this review refers to a different release of this product.
Great fun
January 21, 2003

One of my all -time favorites. Educational too, as you learn about tons of major and minor powers throughout the course of history, and see which dominated their epochs and to what extent. What's particularly fun is to see how the players rewrite history inside the mechanics of the game-- like Portugal conquering Europe instead of colonizing the New World. Lots of options, lots of fun, lots of rivalry and treachery, and constant interaction among all involved. A must-have for anyone with the time to play.

Note: this review refers to a different release of this product.
variants? These are great!
October 05, 2002

Read the other reviews, you know that this game is very fun, but what to do to make it better?

The only things that bothered me about it were:

Why spend an army point on a fort in a game with less than 5 players when it is more advantageous to just expand?...

Instead of building a monument, I have made a house rule that one may build a fort instead. Since we count monuments as 2 points instead of one, this is a great trade off.

Why, in the advanced rules, would I triple-up or even double-up the army count in a territory when those troops are better used expanding your epoch's empire?...

Instead of making it a straight two or three armies in a land that ablate through attack by enemies, count each additional army past the first as a +1 to defense rolls. Maximum armies in a land are still three. BUT... if your multiple armies are defeated, you lose all three, (or two).

Now this rule works well with my last house rule...

To give the defender more of a role in the game, you may decide as a defender to retreat instead of rolling. If you have an adjacent army to the defender from the same empire and epoch, and the space it occupies does not yet have three armies in it, you may move into it and relinquish the contested land to the aggressor. This bolsters a defensive postion without affecting your own score for the Epoch. I find that this gives the players who aren't playing out their Empires something strategic to do on an enemy's turn.

This game is great, have fun.

Note: this review refers to a different release of this product.

Show all 18 reviews >

Other Resources for A Brief History of the World:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.