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Fzzzt! debuted at the 2009 UK Games Expo, where it won an award for best new card game. The game sounds somewhat Dominion-y in nature as players build a deck of cards throughout the game that let them purchase other cards, but the details of buying and playing differ vastly.
Fzzzt! is an auction game in which players want to acquire robots, both for the value of the robot itself as well as its ability to create parts to fulfill production orders. Players start the game with four money cards, valued at 0-3, and in each of the game's five rounds, eight cards from the deck will be auctioned. At the start of a round, you lay out the cards face-down on the assembly line, then reveal the card at the end of the line, which indicates how many other cards (1-8) to reveal. Players do a series of blind biddings (of a sort) for each card in turn, with the auction winnings going into a personal discard pile, along with the money spent. If all players have run out of cards in hand before the end of a round, everyone draws six cards and continues to bid.
At the end of a round, players may allocate one card to each Production Unit they have won, thereby getting cards out of their decks. These units require cogs, bolts and so forth to make them work, i.e. to score points. After five rounds, you score points for each robot as well as for each set of robots that complete the demands of a Production Unit. If you don't assign at least one robot to a Production Unit, you lose points a la Ticket to Ride.
Description written by W. Eric Martin and used with permission of BoardgameNews.com