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The game 7 starts on familiar ground for those who know their fantasy: A kingdom is endangered by an ancient evil, and new heroes are called upon to repeat a great deed performed by a hero from the epic past. In this case, the enemy is the Unnamed, and the safeguards placed on it are starting to crumble, leading people to act in unusual ways and making a parody of the Seven Virtues gifted on them by the gods. To save themselves and their world, they must reassemble the Armor of Virtues, find the most worthy amongst themselves to wear it, and defeat the Unnamed.
As you might gather from the description, 7 has a co-operative element to it in that the players must work together to retrieve the elements of the First Hero's armor and reassemble it. Married with that traditional fantasy structure -- that is, assembling a party and completing a quest -- is a resource management system that will come into play when the heroes need to seal the portal through which the Unnamed will make its approach.
Even though the heroes are working as one to defeat the enemy -- completing journeys and deciding strategy toward the final goal -- they are still rivals because only one player can win. Thus players must weigh actions that will benefit only themselves against what's good for the group because if the enemy isn't defeated, then everyone loses.
Or do they? In some situations, a player who spends too much time benefiting himself at the expense of other players can bring his character to the other side of the battle lines, working with the enemy against his former allies. In this case, he must now work with the game mechanisms as the only way for him to win is for everyone else to lose.
Languages: Polish / English / German
Description written by W. Eric Martin and used with permission of BoardgameNews.com