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Igel Ärgern + Tante Tarantel
Your Price: $49.99
(Worth 4,999 Funagain Points!)
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from 7 customer reviews
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In Igel Ärgern, the aim of the game is, to be the first to get 3 of his 4 hedgehogs from start to goal. The trick is that the racetrack has six numbered lanes and every turn a dice roll decides on which lane you have to move forward. To use your forward step with a own hedgehog you have the option to take a small side step in between. But since the hedgehogs tend to stack on the squares of the board and only the uppermost hedgehogs may be moved, it happens quite often that you have to move someone else's hedgehog. Additionally there is a black field on every track on which a hedgehog has to wait for all the other ones to pass...
In Tante Tarantel, help your bugs to escape from the spider web. Your "host" Auntie Tarantula runs around, dice driven and with increasing pace. So you have to be very careful not to be eaten by her. On the other hand you can sometimes give another player's bug a little push, so that Auntie will eat him!
Average Rating: 3.6 in 7 reviews
This is a simple race game. Each player gets four hedgehogs and places them one at a time on one of the starting squares of the six tracks. The length of the tracks are only nine spaces counting the beginning squares. It's a short race but it's not an easy race. At the start of your turn you roll a die. Each row is numbered and you have to move a hedgehog in the row corresponding to the die roll, regardless of who it belongs to. Before you move you can move any hedgehog you own one space to the right or left. You can move onto other hedgehogs and block them from moving. There are blocking squares scattered over the board that freeze the hedgehogs in them until everyone has passed or drawn even to their position. The winner is the first to get three of their hedgehogs into the last row. This game comes with forty different variations that can make it much more strategic or just different. Fun for any age group. Even my three year old likes to play with the pieces.
If there's one game that's good for any gaming group this is it. Young, old, gamer, nongamer this is just plain fun. With about 40 variants included there's a lot of fun in this game box. More people equals more fun. Everyone roots hard for each roll of the die. Lots of strategy and lots of luck. Not a 5 star game. But for me it's a can't miss game.
This game is a cute little abstract game with significant tactical and luck components. The former will keep the attention of gaming adults and the latter will keep the attention of children. The blend of luck vs. skill is a little too far in the direction of luck for my tastes in the basic game, but this isn't a barrier: there are 40 variants which came with the game. Many of these increase the tactical component.
I have played this game at a table of five people ranging in age from 10 to 42. All of them enjoyed the game and the child even won one of them (mostly because the adults were too busy stabbing each other in the back to stop him from winning).
A nice game for two people. While I have yet to play this game with more people, I suspect that the more players, the more fun.
This game is a nice balance of luck (die rolls) and skill (which piece to move). And as a result, it is a nice game that children as well as adults can enjoy.
One nice feature is all the variants, house rules, tweaks that can be applied to a solid base game. Just trying out different variants has yielded multiple replays. And if we don't like one, we leave it and try another. My particular favorite is the 'tube' variation where a hedgehog can move sideways from row 1 to row 6 (or vice versa). Since the board is flat, an unsuspecting player can and will be caught off-guard by this move.
It is also a habit that the loser of a game can select the house rules for the next game. This helps to balance out the fun and takes some of the sting from losing.
While the basic game is good and enjoyable, the variations alone should allow everyone to find something they like in this game.
Igen rgern is a delightful and fun game for up to six players. Each player has four hedgehogs that they are trying to move from one end of the board to the other. There are six rows on the board, corresponding to the faces of the single die that is rolled by each player every turn. One hedgehog - yours or someone else's - in that row must be moved forward one space. This is pretty pedestrian so far, but what makes the game interesting is that you can move one of your hedgehogs into an adjacent row if you like, which can influence your own chances of winning (which is achieved by getting three of your four hedgehogs to the finish).
There is one black square in each row, which stops hedgehogs who land there from moving forwards until EVERY other hedgehog on the board is up to or beyond that point. This can really put a crimp in a leader's position. A player's hedgehog can also be held back if there are other hedgehogs on top, since you can only move the top hedgehog in a pile.
This tiny and simple game has a wonderful free-for-all race feel to it and there is a surprising amount of skill needed to win. (Some of the forty-odd variants will affect this amount of skill one way or the other.) But win or lose, you'll always have a good time playing Igel rgern. It's a game that everyone will adore, especially hedgehog fans.
This is an amusing game with a very silly premise: you're trying to get three of your four hedgehogs from one side of the board to the other.
You can learn the rules in five minutes, and it only takes 30-45 minutes to play. However, the game play can be surprisingly sophisticated, and several players are often in tight competition for the win. I've played with people of diverse ages and gaming backgrounds, and everyone seemed to enjoy it.
All in all, if you're looking for a relatively short, uncomplicated game that combines both chance and strategy, and allows players to interfere with each other's plans, I'd recommend it highly!
After reading many of the reviews posted at this website, I took a chance and purchased this thinking it would be a light-hearted avenue to an evening of gaming enjoyment, with the understanding that the role of the dice was critical. Boy was I wrong.
To elaborate a bit, my gaming partners are my daughters; aged 12 and 14. Both are relatively open minded about playing and trying new games.
The rules were very straight forward and easy to follow. First, roll the dice. Second, make a lateral move using one of your own pieces, only if you choose to. Third, move a gamepiece in the track with the number matching that of the dice roll forward one space. this piece may or may not be one of yours. This can result in a strategic move for you, or it may force you to make a positive move for one of your opponents.
My eldest daughter totally objected to any move that she was forced to make that benefitted an opponent. My youngest daughter objected to other players being able to laterally move on top of her piece, thusly preventing any possibility of advancement on her part.
I personally rather enjoyed the game and the many nuances involved. I would have given this game a five star rating because of originality, design, re-playability, and the many other variances and options available.
However, when one's gaming partners quickly become totally disgusted, ther is no point in continuing. I feel that the biggest drawback to this game is that it is totally dependent on the roll of the dice. If you are lucky enough to have a piece on that race track, the game is yours.
This cornucopia of backgammon-like games, with hedgehogs racing across the board to win, was our Family Games Runner-Up last year. Roll two dice, optionally move a friendly hedgehog to an adjacent column, and finally move two hedgehogs (enemy or friendly) one space forward in columns represented by the rolls. You'll want to land enemies on black spaces, where they remain immobile until there are no more behind them in the column. Hedgehogs may stack on a space, but only the top one may move. The original game's fans suggested 40 (often bizarre) variants, which are generously included.
These playful hedgehogs find many clever ways to race toward the finish line. Each of your four hedgehogs starts on the beginning of one of the six numbered, nine-square-long columns. On your turn, roll two dice and ponder the option of moving one of your hedgehogs into an adjacent column. Finally, you must move hedgehogs--not necessarily your own--forward in the columns that correspond to your dice roll. Hedgehogs may land on other hedgehogs, but only the top one may move or sidestep. You'll want to sidestep the black squares, which immobilize your piece until no more pieces remain behind it. You win when three of your hedgehogs reach the goal. Forty variations are included. For these hedgehogs it's always rush hour, complete with traffic jams.