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Three-Dragon Ante: Emperor's Gambit
List Price: $14.99
Your Price: $11.99
(Worth 1,199 Funagain Points!)
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from 2 customer reviews
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This fun card game updates the popular Three Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2–6 players, Three-Dragon Ante: Emperor's Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor's Gambit within the context of any D&D campaign.
In addition to the added cards and rules, this game also contains complete rules for the original Three Dragon Ante card game.
Players: 2 - 6
Weight: 221 grams
In order to play Three-Dragon Ante: Emperor's Gambit, you will have to provide chips, coins, or some other way to represent each player's hoard of 50 gold pieces.
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.
- 72 cards
- rule booklet
Average Rating: 3.5 in 2 reviews
It is important to note that this is not poker. There is very little in the way of bluffing or betting based on how others act. It is much more a stratagy game with a fair bit of luck tossed in. Not that there is anything wrong with that, but the name and the gambling nature of the game might make you think otherwise.
The big design error in the game is that some of the "suits" are really similar to each other in color. I mean really similar. This rarely caused too many problems after the first game, but it still caused confusion and makes me loath to introduce the game to family.
The only real drawback to this game, is the instructions. While they are well written, they are very jargon-heavy in order to keep this game realistic to the content. Once you get past that, it's easy to pick up. There's even a section in the back of the manual describing further vernacular phrases, like "Playing like a dwarf" indicating that a player would rather give up cards than gold when the choice is given. But on your first read-through it's a little overwhelming.
A simple game that can last all night or just a few gambits, it's a good warm up for a night of gaming, or while waiting for people to arrive. Chips or counters of some sort are an absolute necessity, as gambling is an integral part of this game. I suggest using 3 colors (value = 10g, 5g, and 1g) of the glass counter stones to keep the game in the DnD world. The cards are well produced, and quite nice, sporting some decent art (what you might expect for a tavern game). They are a heavy stock and of a larger nature than a regular playing card size. More akin to the physical size of a Tarot card. For further DnD fun, there's rules for playing the game in character, and utalizing your Skills to affect the game.