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Three-Dragon Ante: Emperor's Gambit
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Store:  Card Games
Series:  Dungeons & Dragons 4th Edition RPG
Theme:  Fantasy
Format:  Card Games

Three-Dragon Ante: Emperor's Gambit

List Price: $14.99
Your Price: $11.99
(20% savings!)
(Worth 1,199 Funagain Points!)

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Designer(s): Rob Heinsoo

Manufacturer(s): Wizards of the Coast, Hasbro

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  • Please note that due to manufacturer restrictions, we are unable to ship Wizards of the Coast products outside the United States.
  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

This fun card game updates the popular Three Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2–6 players, Three-Dragon Ante: Emperor's Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor's Gambit within the context of any D&D campaign.

In addition to the added cards and rules, this game also contains complete rules for the original Three Dragon Ante card game.

Product Information

  • Designer(s): Rob Heinsoo

  • Manufacturer(s): Wizards of the Coast, Hasbro

  • Year: 2010

  • Players: 2 - 6

  • Weight: 221 grams

  • In order to play Three-Dragon Ante: Emperor's Gambit, you will have to provide chips, coins, or some other way to represent each player's hoard of 50 gold pieces.

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.


  • 72 cards
  • rule booklet

Product Reviews


Average Rating: 3.5 in 2 reviews

Nice game, but not poker
February 15, 2006
A very nice card game. Four of us played it last night and had a blast. The game mechanics are fairly simple, but provide for a fair bit of stratagy. In a given hand you might go for winning the pot, building a hand, or stealling money from other players. In some cases you are trying all three. A full game takes about 45 minutes to an hour (at least with fairly slow players) and you have the game pretty well figured out after the first round.

It is important to note that this is not poker. There is very little in the way of bluffing or betting based on how others act. It is much more a stratagy game with a fair bit of luck tossed in. Not that there is anything wrong with that, but the name and the gambling nature of the game might make you think otherwise.

The big design error in the game is that some of the "suits" are really similar to each other in color. I mean really similar. This rarely caused too many problems after the first game, but it still caused confusion and makes me loath to introduce the game to family.

Note: this review refers to a different release of this product.
Poker in the DnD World!
February 04, 2006
The Review title pretty much sums it up. While the similarities to poker are negligible, the feel is similar. Each card has a figure printed on it, either a good dragon, an evil dragon, or a mortal, as well as a numerical figure between 1 and 13, and an event description. The numbers are the strength of the card, the dragon's color and alignment affect the event (ie good dragons=cards, evil dragons = gold). You play in Gambits which consist of 3 rounds. each round the first player lays down a card, and his event (described on the card) triggers. Usually events involve taking gold or cards from other players. The next player then lays down his card. In order for his event to trigger, the strength of the card he lays down must be less than or equal to the strength of the card the previous player laid down. The next player does the same, and so on, until everyone has played a card. Three of these rounds completes the gambit, and the winner with the strongest flight (the cards in play in front of you) takes the stakes (the money). There are also special events that trigger when players get 3 of a kind strength-wise or color-wise.

The only real drawback to this game, is the instructions. While they are well written, they are very jargon-heavy in order to keep this game realistic to the content. Once you get past that, it's easy to pick up. There's even a section in the back of the manual describing further vernacular phrases, like "Playing like a dwarf" indicating that a player would rather give up cards than gold when the choice is given. But on your first read-through it's a little overwhelming.

A simple game that can last all night or just a few gambits, it's a good warm up for a night of gaming, or while waiting for people to arrive. Chips or counters of some sort are an absolute necessity, as gambling is an integral part of this game. I suggest using 3 colors (value = 10g, 5g, and 1g) of the glass counter stones to keep the game in the DnD world. The cards are well produced, and quite nice, sporting some decent art (what you might expect for a tavern game). They are a heavy stock and of a larger nature than a regular playing card size. More akin to the physical size of a Tarot card. For further DnD fun, there's rules for playing the game in character, and utalizing your Skills to affect the game.

Note: this review refers to a different release of this product.

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