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Railways of the World: The Card Game
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Railways of the World: The Card Game

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Product Awards:  
Games Magazine Awards
Best Family Strategy Nominee, 2011

Designer(s): Steve Ellis, James Eastham

Publisher(s): FRED Distribution

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Product Description

Railways of the World the Card Game is a fast paced card game adaptation of the highly popular Railways of the World board game series. In Railways of the World the Card Game players use track cards and city cards to build a series of railroad routes and deliver goods. As the game progresses, player work to connect more cities, upgrade their engines for larger carrying capacity and deliver goods through a network of routes. Railways of the World the Card Game provides two versions of rules: one the whole family can play, which is also a great way to introduce them to the Railways of the World game, and one for more experienced fans of the series.

Product Awards

Games Magazine Awards
Best Family Strategy Nominee, 2011

Product Information

This game has the following expansions available:
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Railways of the World 10th Anniverary Edition Board Game Out of Stock

Product Reviews


Average Rating: 4.5 in 1 review

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What Ticket To Ride The Card Game should have been!
May 30, 2012

Railways of the World: The Card Game adapts the popular Railways of the World train game as a card game, so that players build railroad routes, upgrade engines, and deliver goods using track cards and city cards. It essentially takes the set-collection mechanic familiar from Ticket to Ride, and gives it a new twist by adding pickup-and-deliver elements from the Railways of the World series.

The card game comes with two sets of rules: a simplified family version (which eliminates cube delivery altogether, and limits point scoring to laying track and controlled cities), and a more advanced version for people already familiar with the Railways of the World series.

While it shares some mechanics with Railways of the World, incorporating some Ticket to Ride-like set-collection elements gives it a very different feel, and results in a much lighter and more tactical card game that can be played in well under an hour. It's a satisfying filler that offers more substance than most, and will appeal to fans of Railways of the World looking for a much more casual and quicker experience, or to people who like some luck-of-the-draw and enjoy the social and set-collecting experience of games like Ticket to Ride. It's a package that uses cards in new and creative ways, and yet has enough decision making packed into a relatively short playing time frame. An excellent game!

EndersGame, BGG reviewer

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