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All Things Zombie
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from 1 customer review
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Each counter represents one survivor or one zombie. You choose your star, your “mini-me” if you will, and arm him or her with one of four weapon types. But you’re not alone as you then recruit a few other survivors to form your group.
Then it’s off to explore a beautifully detailed map representing deserted cities, suburbs, and rural areas. But are they really deserted? Not if you count the zombies, the seemingly endless hordes of zombies. But soon you realize that the zombies may be the least of your worries as you run into other survivors. Are they friendly or hostile? Well, the game mechanics determine that. With luck you can recruit them to use in future games. But sometimes it spins out of control
Which leads us to combat. There’s two ways to have combat in ATZ. Trust me on this; shooting is what you want to do. Yes, when facing one zombie it’s easy to handle him in hand-to-hand combat but get them in bunches and that’s when they are really dangerous. Better to shoot them from afar. Better All Things Zombie City Mapto shoot survivors too.
Where and when you explore determines how many zombies and survivors you’ll meet. Stick to the rural areas in the daytime and your chances of running into zombies are slim. Prowl around at night in the cities and you may have more zombies than you can handle. Why go there then? Because that’s where you can find the most stuff. Better weapons, medical supplies, even the cure to the virus. But hey, it’s up to you.
ATZ is built around the Reaction System. Simply put, when something happens it causes you to react immediately. This reaction causes the enemy to immediately react. The reactions go back and forth until it is resolved. For example, one member of your group steps around a corner and comes into sight of a hostile survivor. This triggers a reaction test to see what the hostile survivor does. The hostile survivor scores high on the In Sight Test and fires back, but he misses. This causes your group member to take a Received Fire Test and he returns fire but misses as well. The hostile survivor now takes a Received Fire Test and ducks back out of sight, breaking the reaction chain.
The Reaction System is only one piece of the game mechanics that allow the game to be played either solo, on the same side with your friends, or head to head. But whatever you choose to do the Zombies are handled by the game mechanics so it’s always survivors versus zombies.
Lock 'N Load Publishing
Players: 1 - 8
Time: 40 minutes
Ages: 11 and up
Weight: 1,015 grams
Language Requirements: This is a domestic item.
Average Rating: 3.5 in 1 review
I played this game solo and with other people but have never played the skirmish game. I like the intricate combat system but have found that the game can be a little confusing. The different scenarios play with much different strategies as to how you will win. Some scenarios seem to be better than others but basically you are trying to fend off the zombies and complete some mission or objective. The skirmish game everyone is against each other and the player with the most glory points wins which brings me to the reaction tables in the game. These reaction tables can be very confusing to follow and I only use one of them (the being charged reaction table) in the cooperative and solitaire games. Which means in the competitive game (called the skirmish game) all reaction tables have to be used. I think by tweaking the rules a little bit you will find your comfort zone somewhere with this game. The fact that you buy your survivors as well as your equipment in the skirmish game by a certain amount of points you are allotted at the start of the game makes for a very fair and balanced (as well as interesting) game.