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Lord of the Rings
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Lord of the Rings

silver line edition

Your Price: $34.95
(Worth 3,495 Funagain Points!)

This item is In Stock []

Ages Play Time Players
12+ 60-90 minutes 1-5

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Product Description

Your task is to stop the Dark Lord Sauron from winning back the One Ring and destroy it in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the perilous adventure across Middle Earth, and use your skill and fortune to guide you!

Created by master designer Reiner Knizia, Lord of the Rings: The Board Game is fully illustrated by celebrated Tolkien artist John Howe. Help guide the Fellowship past Sauron's wickedness and save Middle Earth from darkness! Players take on the role of five Hobbits—Merry, Pippen, Fatty, Sam, and Frodo—on their quest to destroy the One Ring. They must work their way through four boards, cooperating to overcome challenges and prevent the Ringbearer from being corrupted.

The Lord of the Rings board game is a unique and original game in which players must work together to defeat the game itself, a daunting task that will challenge even the most experienced players. The cooperative play style immerses players into the game, cheering their success and cursing the foul turns of fate that hinder their quest.

Product Information

  • Manufacturer(s): Asmodee North America, Fantasy Flight Games

  • Year: 2010

  • Players: 1 - 5

  • Time: 60 - 90 minutes

  • Ages: 12 and up

  • Weight: 1,220 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English. Game components are printed in English.

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Product Reviews


Average Rating: 3.8 in 62 reviews

Well thought out...Great for fans!
May 13, 2005

I'm not sure what other people don't like about this game, but perhaps they played with the wrong group of people. Or perhaps they have more competitive spirits and don't like cooperation games. This game is so unique I can't help but love it.

Lord of the Rings is a game that I play with the other guys whenever our wives are out together. We sit down and get in the proper Lord of the Rings mood...the game delivers the rest.

This game is exactly like the books. It allows you to work together as a group trying to progress your team to the destruction of the ring. You're almost tempted to stall the team on a scenario board so that you can pick up protection from corruption, but in the back of your mind you know you have to keep moving to avoid the evil minions of Sauron. We literally find ourselves dreading what tile will be turned up next and preparing for the consequences it might bring.

The tension builds throughout the game and keeps us coming back again and again. We have yet to perfect the game with Sauron on the 12 of the corruption line. Some earlier reviews imply they easily mastered this, but the great part is you can always move up to the expert game variant if your that good. Also, it plays differently when you change the number of players.

This is a great game that encourages communication and teamwork. I believe that the Lord of the Rings accomplishes it's goal and really makes you feel like a fellowship.

Note: this review refers to a different release of this product.
Would you take the ring to Sauron?
March 20, 2004

First off, I have read several of the reviews below before surmising my opinion of the game. My conclusion is that this game is addictive and very tough for a single mind to master.

I have played some 7 games already with my 5 year old (insert solitaire player if you like) and have never thrown the Ring in the Volcano yet. The balance is simple to describe.

Too many cards, too close to Sauron.

Not enough cards, Sauron takes the ring through event tiles.

Every game is like that. I cannot seem to find the balance. However, it has been made clear that players should 'skip' trying to get those life tokens in order to get to the end. I have yet to give that a try. You can waste a lot of cards trying to get life tokens that prevent your Hobbits from moving towards corruption. I never considered this angle and will give it a try.

I think my son has grown disenchanted with the game while his father is completely obsessed. No matter, the two hobbits 'Frodo & Sam' will make it to the cracks of Mount Doom....even if my son rather not be there to see it. I can't even imagine how this game would play with card concealment. It is bad enough with seeing the cards.

By no means am I giving this game a bad review. I am just stating that as a two player game, I am afraid that it has turned out harder then I ever imagined. Getting it right may take more games. I am just too distracted by the activity lines and should be going to the Main Activity line when i play my tokens or not.

It didn't help that the rulebook failed to highlight the core mechanics repetively. My first 5 games were played wrong in one way or another.

One word of advice, don't show up in Mordor holding no will never make it.

Note: this review refers to a different release of this product.
by Jake
A cleverly built game worthy of Mordor.
September 09, 2003

On close inspection of Lord of the Rings, I sense that Knizia had a fun time designing it. The whole activity lines/event sequence is brilliant. A game built on a story cannot be open-ended like Settlers where anything can happen. It has to follow the book. But Knizia prevented this game from being straight-forward and processional with the use of activity lines. I think he drew upon his former winner, Taj Mahal, when considering certain game mechanics.

Ive read many theories as to why this game works and I dont fully agree with any of them. Yes, the cooperative element makes this game unique. Yes, the theme comes to life. I also agree that Knizia worked hard to find a way to always make the ending close. But I believe this game works for me because of Knizias trademark in all of his games: simple choices. When an event tile with three items appears, how will you decide to deal with it? Cough up the cost to avoid the event? Just let the event happen? Use a feature card to avoid it altogether? And after the activity symbol, should you play cards to grab items? Or should you not play any cards to receive two cards? Or forget cards, maybe you should move your hobbit back one step because hes getting a little too close to Sauron? All these choices make the game for me. I love choice.

As much as the purpose of this game is to destroy the ring, Im not fond of winning consistently. Id like to find a way to make the game a bit more difficult without merely giving Sauron a head start. Im thinking to hand out most of the Galadriel cards or something like that. Maybe the player farthest from Sauron gets one fewer card? Remove a couple of the good activity tiles? There are many possible tweaks Ive only begun to consider.

If I have a serious complaint, though, its that the rulebook is way too disorganized. There has got to be a better way to learn the rules than with this book. If someone had taught it to me, I would have saved myself a lot of time and frustration.

Its Knizia, it works. If you dont know Knizia, LOTR will show you what the man is capable of.

Note: this review refers to a different release of this product.

Show all 62 reviews >

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