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List Price: $11.95
Your Price: $9.99
(Worth 999 Funagain Points!)
from 2 customer reviews
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The players control two rival gangs and try to recruit additional gang members from the four families (La Famiglia, The Accountants, The Brutes, The Mercenaries) on the Street. The player, who uses the special abilities of the different families better than his opponent, will get the most influential gang and win the game.
The players collect gangsters, with the goal of collecting the higher-valued gangsters. With the exception of the smallest gangsters (the “0” cards), a player normally needs two identical gangsters (same family, same value), to be able to take a gangster with the next higher value of the same family into his hand. When he does this, he places one of the smaller gangsters from his hand into his play area (the area near him on the table). To get the higher gangsters in a faster way, the player may use the special abilities of the different families, but at the cost of placing more gangsters in his play area. By doing so, however, a player may reduce his options and so must carefully plan these actions so that he can end the game with the most influential gang.
Average Rating: 3 in 2 reviews
Designed by famous game designer Friedemann Friese, Famiglia is a clever little card game for two players that was released at Essen 2010. The chief notable feature of the box is that it looks like a cigar box. Very amusing and clever! I was initially very sceptical about the game, and the mafia theme and artwork didn't help matters. But if you can overlook the fact that cards with tattooed mobsters might not be ideal candidates for a family-friendly game, there's a remarkable little hand management game to discover here. It has deck-building and set collection elements, offers fresh mechanics, and comes in an attractive package.
The cards feature four families, and players try to recruit more powerful and higher point scoring cards using a type of pyramid scheme: the usual way this works is that you need two cards of the same value and colour, in order to get the card of the next highest value in that colour (e.g. you'd need two yellow 2s in order to take a yellow 3 from the Street). The basic concept of the game may seem rather simple, and it would indeed be boring if that's all that the game offered - but what really makes this game shine is that three of the four families have special abilities which allow you to exchange cards, reduce their value, or act as wild cards.
It can take a few plays to click, but when it does, you may find yourself playing multiple sessions in row! The theme and artwork won't please everyone, but those who aren't put off by this will find something that rivals some of the best of the Kosmos two-player series. Famiglia is certainly one of the best new two player card games I've played in a while.
I picked up a copy of this game on a whim at a local game store because I like mobster themed games. This one was stupid though. I've played it twice and neither time was it very fun. The value of the mercenary cards and brutes are far to great. If you are lucky enough to get a good mercenary or brute dealt to you along with an accountant then aquiring mobsters is like picking cherries from a tree. If you are dealt a lousy starting hand, then you have to build up your mob the slow way and you will never catch your opponent. I just feel like the game was not very well thought out and certainly not well balanced. My brother and I have been playing strategy games of all types for decades and we both found this one severely lacking. It probably won't get played again.