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In an interview on JogoEu, Friese described Stich-meister as "a trick-taking game with changing rules from game to game."
Update, Aug. 26, 2010: Amigo has now posted the rules for Stich-meister, so here's a rundown of the game: The game includes two decks of cards, one a 60-card deck with four suits of cards numbered 1-15, and the other a deck of rule cards. These cards come in three types:
1. Trump cards, which typically determine the trump suit. 2. Basic rule cards, which affect how cards are played. 3. Scoring cards, which determine how many points a trick is worth at the end of a round.
Each player starts with a hand of three rule cards, and at the start of each round of play, each player secretly adds a rule card to the center of the table. (A rule card is added with three players and not played with five, so four rule cards will be in play.) These cards are shuffled, then revealed. Any trump cards played determine trump for the round, with low-numbered trump rule cards taking precedence over those with higher numbers. Any card that matches multiple trump cards will rank higher than those that match only one card.
Players then play a "standard" trick-taking game with one player leading a card and others needing to follow suit, if possible and unless altered by rule cards in play. The winner of a trick leads the next trick. Once the round ends, each trick taken is worth 1 point, then points are awarded (or subtracted) based on the scoring cards in play.
Players refill their hand of rule cards to three, then deal passes to the left. After as many rounds as the number of players, the player with the most points wins. Seems like those who found Friese's Fiji too chaotic might experience déjà vu with this game...
Description written by W. Eric Martin and used with permission of BoardgameNews.com