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English language edition of Kairn
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In Caveman Curling, each team attempts to “throw” or flick their rocks, one at a time, down the frozen lake. Special objects such as hammers, which allow the rocks to be moved after the throw, and totems, which protect a thrown rock from being moved, add an extra layer of strategy to the game. Play consists of rounds, at the end of which each team or player scores a point for each of their rocks closer to the center of the cave than any of their opponent’s rocks. The first team or player to score six points wins!
- 1 unique and wonderfully illustrated roll out board
- 2 slammers
- 12 “rocks” (wooden discs), 6 in each of the 2 colors
- 12 special objects which include: 4 big hammers,
- 4 little hammers, and 4 totems split between the
- 2 colors
- 1 set of rules
Average Rating: 5 in 1 review
Caveman Curling is a caveman-themed spin on curling, the sport where they throw rocks on ice, and run ahead sweeping like crazy with brooms. It's a dexterity game that employs Crokinole style flicking of disks, but with a curling type rink for all the action to happen, and adds in some great artwork and a few twists. This game was previously released under the name Kairn, and limited copies of a new edition called Caveman Curling first appeared at Essen 2011, and have now received a wider release with this great edition from Gryphon Games.
Players take turns flicking their disks along the icy lake trying to get the closest to the "fire" at the end of the board. The playing board is made out of a special material that contains just the right amount of traction to enable remarkably accurate shots, and where you need to judge the distance carefully. After each shot, you can use a "special item" on the rock you've just flicked. A hammer can adjust its distance (in the absence of brooms), and a totem can protect it so that you can re-throw it later in the round if the totem happens to come off. Point scoring at the game end is just like in curling or bocce - you score one point for each of your disks closest to the center than the nearest of your opponent.
It compares very favourably with Crokinole, and although it's still sheer skill, it has a slightly lighter feel in view of the theme, components, and the ability to use special items. Judging the distance is much more important here than it is in Crokinole, so the end result is that both games require a different approach, with Caveman Curling more likely to work in a family setting. Portability is also a huge plus, because while you can't lug your Crokinole board around easily, that's easily accomplished with the small box that contains Caveman Curling. A very fun game, highly recommended, and different enough from Crokinole to make it a unique challenge of its own.