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Haggis is a climbing card game for 2-3 in the same family as Tichu, Zheng Fen and Big Two. Haggis features traditional elements of card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks. and bidding/betting. Innovative wild cards create tension in every hand. Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated. Haggis a card game for 2-3 players that plays in approximately 45 minutes.
Average Rating: 4.5 in 1 review
Haggis is the second entry in the Postcard Box Games series, and was designed by Sean Ross. It is not a trick-taking game in the conventional sense, but is part of the climbing game family, along with the immensely popular Tichu, which can rightly be considered an esteemed parent of Haggis. Unlike Tichu, which excels as a partnership game for four players, Haggis is designed for 2-3 players, and is widely regarded as doing a superb job of bringing Tichu-like play to a table with less players.
The object of the game is to try to be the first to empty your hand of cards, thus earning points for the cards left in your opponent's hand. In the course of play, you capture the specific scoring cards in the tricks you win. But to really ramp up the fun factor and the excitement, the points that you acquire in this fashion can be further supplemented by betting that you will be the first player to divest yourself of all of your cards. The `betting' at the start of each round just increases the stakes and adds to the tension. Tricks require playing combinations of cards like sets and sequences - concepts that will be somewhat familiar from games like Rummy. But in Haggis each player also starts with three wild cards, and not only can these help you make sets and sequences, but they can also be played together as `Bombs' - essentially big trumps that beat all other combinations of cards, and virtually guarantee you the trick. Bombs help you retain the lead, but come at the cost of giving up the cards from that trick to your opponent. In most cases retaining the lead is worth this cost, because it can help you ensure that you go out first, and so make your bet or stop your opponent making his.
If you are already familiar with climbing games or are an ardent Tichu fan that's looking for something to play with just 2 or 3 players, then you most definitely want to check out Haggis. If you enjoy traditional type card games, you should also give this a close look, because it could well become a modern classic. Once again there are quality components with attractive artwork, and the gameplay itself is tense and exciting, and leaves a lot of room for skill. I've loved Triumvirate from the get-go, but I have to concede that the indirect trick taking mechanism sometimes makes it harder to find willing opponents - that's less likely to be the case with Haggis, which has proven to be a real hit with most people it's introduced to.