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For now the Stronghold: Undead expansion has been mentioned only in blog posts by designer Ignacy Trzewiczek – such as this one from June 4, 2010. The gist of the expansion remains the same as in the base Stronghold game: The skeletons are attacking a castle and must breach the walls prior to the end of eight rounds or else the rising sun turns their bones to dust.
Update, July 28, 2010: Trzewiczek has passed along a somewhat more detailed description of this expansion, which is designed for only two players:
The brave defenders of the castle must now stand against the forces of the undead. Glory no longer matters in this game – instead, both opponents fight for time with the game lasting eight rounds. The Necromancer must defeat the men or else his army will vanish once the sun's rays hit his forces. In game terms, from the sixth round on, the invader's power starts to diminish, with the Necromancer needing to pay to keep his forces in fighting form. Defenders die on the castle walls; the Necromancer's power wanes as the battle continues – once dawn comes, who will still be standing or who will be dead?
The Stronghold: Undead expansion includes a new set of buildings for the castle, 24 new spell cards for the invader, new rules to track the fear level and leader board, and more.
Update, Sept. 7, 2010: Trzewiczek has posted a teaser column of sorts about Stronghold: Undead on the Portal Publishing website, a column that details all that you won't see in this expansion.
Description written by W. Eric Martin and used with permission of BoardgameNews.com