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Polish retailer Rebel.pl has released localized versions of a number of games – including Dungeon Lords, Jungle Speed, Ghost Stories – but now Rebel.pl is making a move into publishing original game designs, with two titles on its release schedule for 2010. One of those two games is Basilica, a two-player design by Łukasz M. Pogoda, and here's a game description from the publisher:
Basilica presents the duel of two medieval master masons who are ordered to build a medieval cathedral together, plan its layout, and oversee work at the construction site in tandem.
Tiles placed on the table form the plan of the cathedral. These tiles, distinguished by four colors, represent different elements of the cathedral. Later, the players place pawns on the tiles – these pawns are the teams of builders: foremen, masons and carpenters, who will make the design a reality. The players strive to achieve two goals: to lay their cathedral tiles so as to create the largest possible areas representing a single architectural style, and to have more pawns in these areas than their opponent.
The passage of time in the game is represented by a special King pawn, which moves along the scoring track. Every few moves, the King pawn comes to a space indicating a royal visit to the cathedral. During each royal visit, the progress of work is assessed and Victory Points are assigned to the players. The number of VPs each player is awarded depends on the size and number of the areas controlled by their pawns. The more areas the player controls, and the bigger these are, the greater the reward for the player. At the end of the game, the winner is the player who has claimed more Victory Points.
Stronghold designer Ignacy Trzewiczek, who is part of Portal Publishing, posted a fun explanation on BoardGameGeek of how good the game is and why Portal finally decided not to publish the game while insisting that someone else should. I'll publish a more detailed preview of Basilica in the near future.
Description written by W. Eric Martin and used with permission of BoardgameNews.com