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Crows is a tile-placement game from designer Tyler Sigman in which the tiles are tools to get crows into play. Nine tiles are placed in a checkerboard pattern to start the game, with crows placed atop tiles that bear crow icons. On a player's turn, that player draws a tile and adds it to the board, placing crows on top of the tile if needed. (Alternatively, the player can place his individual trash token to replace a tile already in play, moving that displaced tile to a new location.) The player then places his gem on an empty tile.
Once all players have had a turn, the crows flock toward the closest shiny object, with that object's owner scoring points equal to the number of crows that fly over to take a look. Crows won't cross trash, won't fly around corners, and will split up if gems are equally close. If six or more crows end up in the same location, two mate and fly off while the others scatter across the playing area.
The game ends once all the tiles have been placed, and the player with the highest score wins and has something to crow about. Ho ho, I'm ever so funny...
Description written by W. Eric Martin and used with permission of BoardgameNews.com