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Dutch publisher White Goblin Games has now released info about Khan, the third new standalone game it will have on hand at Spiel 2010 this coming October:
1244 – The Mongol Empire rules from Eastern Europe all the way across Asia to the Pacific Ocean. It was (and still is) the largest contiguous empire in the history of the world. The Great Khan rules over the empire from the capital Karakorum, and he sends out his best generals to conquer more areas for the ruler of all Mongols. Mongol strategy gives individual generals a high degree of independence in deciding how to invade and conquer new territories, so long as they keep to the overall objectives. The Mongol armies are highly mobile and enemies are terrorized by their ability to appear everywhere at once. To prevent enemy rulers from being able to regain control of their armies, the Mongols drive the rulers out and pursue them relentlessly wherever they flee.
In Khan it's your task to chase out the eight different rulers of the lands that you are invading and to conquer as many valuable areas as you can. The general who fulfills his task best will be proclaimed the next Great Khan.
Each player invades areas by placing his yurts on the board. A player can then conquer two or more adjecent areas by laying one of the variously shaped conquer tiles over the yurts. (Not all the yurts need to be the player's own.) Conquer tiles will bring the player victory points, and the larger the tile, the greater the number of victory points. At the end of the game, the players with the largest connected conquered territories will gain additional victory points. The player who then has the most points wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com
Players: 2 - 4
Time: 60 minutes
Ages: 10 and up
Weight: 1,400 grams (estimated)
Language Requirements: Manufacturer's rules are printed in multiple languages (including English).