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The Lively Game of What Matters Most!
Opinions count as players try to guess how their friends really feel about what matters most. From the seemingly trivial to the highly debatable, "Oh, Really!" reveals players' true feelings about everything from "Emotions" to "Underwear".
You'll be rolling with laughter and caught by surprise when players rank 5 random items based on their own priorities. Then just when you think you have someone figured out, they rank "Makeup" ahead of "Memory", making you exclaim "Oh, Really!".
Find It Games
Players: 3 - 8
Time: 20 or more minutes
Ages: 10 and up
Weight: 825 grams
Average Rating: 4.5 in 1 review
When I first heard of the game, "What's It To Ya?" I expected a confrontational game. When I heard that it was a party game, I was thinking, "This game isn't for me." Fortunately, Mike and Kendra Petty demoed this at a local game gathering and my daughter and I both enjoyed it enough that it went on the next game order. Despite the almost combative title, this game is not combative at all.
It is a party game, but it works really well for diverse gaming groups. We had it out last New Year's Eve and had to come up with some more prediction cards so that ten of us could play. (There are only eight sets included.) The players ranged from hard core gamers (who had traveled six hours to play games for the weekend) to several of my in-laws to a neighborhood family. The ages of the players ranged from nine to seventy- something and all had a great time.
The concept of the version that we played is simple. One player turns over five cards that each have a thing and/or a concept. "Underwear," "Indoor plumbing," "Vitamin C," " Personal Grooming" and "Writing" are examples. While the this player is ranking them in order of importance, the other players are all guessing how that player will rank them. The other players all have cards labeled A-E and order them appropriately. Then the player ranking the concepts announces the order from most to least important. As the cards are announced, the predictors that matched slide that card slightly forward to count accurate predictions. Whichever player(s) match the most win a point, two points if matching all of the cards. These players receive one of the noun cards to track their points, and we had lots of fun deciding which card to give to them. When a player reaches a certain number of points (based on number of players), that player wins.
Disclaimer: I consider the designer, Mike Petty, to be a friend and frequently play games with him. I will say that I do not hesitate to be critical about friends' games.