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Die Burgen von Burgund
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Die Burgen von Burgund

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Product Awards:  

Ages Play Time Players
12+ 30-120 minutes 2-4

Publisher(s): Ravensburger Germany

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Product Description

Stefan Brück, alea's editor and developer, has posted a bit of information about (Die Burgen von) Burgund – the fifth large box collaboration in a row between designer Stefan Feld and alea – on the alea forums. This design is a building game that rates a 5 on the alea complexity scale, uses a novel dice mechanism (that has nothing in common with Feld's 2009 release Macao), and is surprisingly free of epidemics and disasters, unlike most of the previous Feld designs from alea.

A blurb on French site Jedisjeux gives a few (unverified) details about Burgund: The game lasts five rounds, with each round lasting five turns, and in each turn players roll two dice to determine the actions available to them: buying tiles, placing tiles, selling resources, and so on. Wild cards show up in the game to ease the pain of some of the choices. As with most (all?) alea titles, the goal is to earn more points than other players.

Description written by W. Eric Martin and used with permission of

Product Awards

Games Magazine Awards
Best Advanced Strategy, 2012
Spiel des Jahres
Recommended, 2011

Product Information

  • Publisher(s): Ravensburger Germany

  • Year: 2010

  • Players: 2 - 4

  • Time: 30 - 120 minutes

  • Ages: 12 and up

  • Weight: 1,010 grams

Die Burgen von Burgund has the following expansions available:

Spielbox Magazine: 2011 issue 5 English language edition Out of Stock

Product Reviews


Average Rating: 4.5 in 2 reviews

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The Castles of Burgundy - A Cut Above
January 09, 2018
The Castles of Burgundy was released by Ravensburger and to me feels like it comes from the old guard of Euro greatness even though it was released in 2011. It stands with games like Puerto Rico and Agricola as top tier, world class Euro games when people give suggestions for what to play. After playing The Castles of Burgundy a decent number of times I can wholeheartedly agree with all the good press the game has received. Firstly the designer is one you may know: Stefan Feld. If you don’t know Stefan Feld that’s ok but I’m hoping that this article along with the how to play video I plan to produce will bring him to your attention. I’m fairly new to tabletop gaming and have only seriously been playing since early 2015. Since I am newer to the hobby I have the joy of going through the back catalog of games from prestigious designers. The first designer I started with was Uwe Rosenberg, and that has been a fun journey. I’m now exploring the catalog of Stefan Feld and this is just as much fun but completely different in every way. There are a few significant differences in the way that these two designers work. Where as Uwe is about optimization within a very tight framework, Stefan is about optimization in a system filled with abundance. There are so many points, so many choices and a bit of randomness thrown in for good measure. This isn’t to say that Stefan Feld’s games aren’t superbly designed or unbalanced, it’s simply to say that you get a much different feel playing a Stefan Feld game than most other tight Euros. In Castles of Burgundy, as with many other Feld titles that I have played, the points flow freely and most of your choices feel like good choices. Even if your choices aren’t necessarily as good as they could be they feel good. There is one thing about The Castles of Burgundy that hit me from the very beginning of my exposure to it. The basic framework of the game system is fairly straightforward. The mechanics are satisfying and make sense. Within that solid mechanical system, there are tons of choices that will impact you in different ways and make each play feel unique. So even though the game is very simple in its initial offering take one of four actions based on what you roll, actually picking those actions to maximize your effectiveness is very interesting indeed. I’ll go into a bit more depth about the types of actions you can take and the types of choices those actions present. The board is set up in a circular fashion where tile depots around the board will determine which dice are required to take tiles from that depot. So, for instance, there is a number one depot that has access to two - four tiles depending on the number of players. The depots go from one to six to match what you can roll on your dice. At the start of the round, each player rolls their dice and plans their actions. Then each player in turn order gets to take two actions with their two dice. The first type of action you can take is placing a tile from one of the depots in your tile storage. This action is simple, you can spend a die showing a three, to take any of the tiles from the depot next to the three. Your tile storage space can store up to three tiles so that limits you a bit, but in general, that’s the first action you can take. The second action you can take is building tiles from your tile storage onto your player board that shows your own personal kingdom. This is where a lot of the game’s choice and complexity comes in. There are a number of different tiles that will give you special bonuses when you build them, at the end of the round or at the end of the game. You could build one of the eight different buildings to start building up city zones on your player board. Each of the eight buildings gives you a special bonus whether it be taking a tile from the middle with no required action or gaining silver etc. You could build a castle that will then allow you to take a free action as if you had a die of any result. You can place livestock tiles that will give you bonuses if you combo animals of the same type. You can place ships that let you gather goods to sell and move you on the turn order track. These are just a few examples of all of the available options to players. All of this goes to show that the options in this game are many and the rewards are good. In addition to all of the bonuses that these tiles give you rewards are given for completing all of a certain type of tile first. So for instance, if you are the first player to complete a zone or all of the castles on the board you will gain bonus victory points. So there is a high reward for efficiency both with your time and your tile placement, which is quite satisfying when you get a really interesting combo to work. Usually, I will try to go for the bonuses or actions that other players are not pursuing, which usually means that I’m doing something completely different than the game before. This variability is a huge strength to The Castles of Burgundy. I haven’t even begun to scratch the surface of the other parts of the game that can be mixed like the unique player boards or expansions that can be purchased, just the base box provides quite a bit of content. The Castles of Burgundy stands a cut above most games. There are certain games that when you play them you instantly feel the genius behind the design even if the game is not your speed. When you feel the genius and you also love the mechanics then you truly have a wonderful experience ahead of you with many plays to come. With the expansions mentioned above that are available to provide more variability and more player boards to provide a different target, I think I’ll be interested for years to come. I’ve currently collected five of Stefan Feld’s games and The Castles of Burgundy is my favorite. There’s plenty of tension at two players but three and four play very well too. Strategies will change based on the player count but the balance will not and I feel that this is another reason that the genius of this design is evident. For instance, in a four player game good tiles are much more important at four points each, but in a two player game, you can win without focusing solely on them. In a four player game, the goods are worth more but they are harder to get, so it tends to even out. The tile laying and puzzle solving aspects will keep your mind engaged and the free flowing points will keep you satisfied as you explore this strategic sandbox of a game. I would highly recommend picking The Castles of Burgundy up if you get the chance! Paul
Note: this review refers to a different release of this product.
My new favorite game!
November 28, 2016

We had friends recommend this game to us. I'll admit it I was a little overwhelmed reading the instructions for the first time. There are several nuances to this game and it can seem a bit much at first. Once you start with board number one though, it starts to all come together. We had so much fun playing it with 4 people the first night I couldn't wait to get the game back out again. My wife and I have played it 3 times as a two player game and it was still a ton of fun. I like that there are different boards, once you get accustomed to the game to make for fun variations and strategies, not only based on what your board is set up like, but also your opponents. I think the play time is understated, but when you are having that much fun, who really cares!

Note: this review refers to a different release of this product.

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