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Phase 10
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Phase 10

List Price: $5.99
Your Price: $4.19
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(Worth 419 Funagain Points!)

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Ages Players
7+ 2-6

Publisher(s): Mattel

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Product Description

The wickedly fun rummy game you play in phases! During each hand, you work to complete a phase - getting 2 sets of 3 cards is Phase 1. Complete your phase before the end of the round to move on - but if you don't, you'll have to try again!

Complete the ten phases in order to win, If you fail to complete a phase, go back and try again, Bring it anywhere for fun on the go!, Comes with 108 cards plus instructions

Product Information

  • Publisher(s): Mattel

  • Year: 2011

  • Players: 2 - 6

  • Ages: 7 and up

  • Weight: 170 grams

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Product Reviews


Average Rating: 4.1 in 12 reviews

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January 03, 2010

a fun game but loses steam - after a while it becomes redundant when everyone is drawing cards again and again, waiting for that one card they need. good filler for 30 min or so.. but we always get bored before we make it to phase ten. It's hard to keep everyone on board for that long. We don't pull this game out unless we're having game night with beginner gamers. There are much better card games out there.

Pros: easy to learn, play anywhere.

Note: this review refers to a different release of this product.
by Ako
Very Little Thinking Involved
June 01, 2009

I played phase 10 for the first time the other day, and I was not impressed.

Once you arrange the cards in your hand, and see what you need, it takes about 5 sec to complete your turn... here's what every turn consists of:

Look at the most recently discarded card, do you need it? Yes/No... If Yes, pick it up and either play your phase or discard a useless card. If no continue:

Draw a card. Do you need it? If yes, play your phase, then discard in the following order: SKIP card, 10 or 11 or 12 card, 9 and below.

Repeat until someone gets all ten phases. It is a very narrow game, allowing for very little strategy.

Warning: games take WAY longer than they should.

Games could be made shorter and more involved by adding these house rules: allow players to "swap" their cards in hand for played wild cards... say if someone played four of a kind using a wild card (played out three 1's and a wild), another player can replace that wild card with their own 1. Also, dont do the phases in any given order. That might make games a little quicker.

Even with these "improvements" I would recommend picking up a different game like Wizard, Cribbage, Make A Million, Eucher which all have lots more thinking involved.

That said, if you like really simple games, this is for you.

Note: this review refers to a different release of this product.
by Ako
best card game around
June 24, 2008

we have been playing phase 10 for ten plus years. its a great family game. every year we go to maine on vacation for 2 weeks and play every night. the kids cant get enough of phase 10. my family has added a new rule. if the discarded card is one you need or you are just looking for the top card, you can knock and pick up both the top card and the discard. but look out if the person before you wants it they get it first because their turn comes before yours.

Note: this review refers to a different release of this product.

Show all 12 reviews >

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