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IQ-Twist for SmartGames is my contribution to the puzzle category where the object is to fill an area with a given set of puzzle pieces. In most games like this different challenges are made possible by using a number of fixed puzzle pieces (so you start every time with a different starting position, like Lonpos) or by adjusting the size of the game board itself (like Katamino).
I gave it a different twist. In every challenge a few colored pegs are placed on the game board. The object of the game is still to place all puzzle pieces on the game board. But because of the pegs, this is only possible when there is a hole inside the puzzle piece you want to place on that exact position. And what’s more, you can only do that when the puzzle piece and the peg have the same color.
You can use the playing pieces whichever way up you want, which means that that most puzzle pieces can be orientated in 8 different ways (except the symmetrical ones). But there are 32 places on the game board, so the number of possibilities is often quite high. All challenges have just one solution that is shown at the end of the challenge booklet.
Because of the pegs, you can keep on playing until you solved the solution, without the need to look at the challenge booklet every time you want to start all over. You might not need all the pegs so, to make sure you don’t lose any, you can store the ones you don’t need in the peg storage row at the top of your game board.
The puzzle pieces can be very confusing in the beginning, because they are formed by circles with connections angled 45°. But the grid is just an orthogonal one (90°). Because of this a lot of people try to place the pieces in the wrong orientation, especially the bigger yellow piece.
The booklet has 100 challenges and can also be stored inside the game.