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The object of the game is to make the monsters eat each other until just one big monster (forming a stack) remains. But monsters can only eat each other when their bottom fits on the top of the monster they want to eat. And each time you move a monster, one other monster needs to be eaten, so you can never go to an empty location.
What make this puzzle not so easy to solve is the fact that you don't know which monster will be at the bottom or top of the final stack, although you can use logic to calculate which coloured monster it will be. When you are playing, it helps if you look at this game as if it is some kind of solitaire. Although the rules are different, you also need to clean up the game board, until just one pawn/stack remains.
Every move deletes possibilities but creates new ones. By stacking one monster on top of another, there are two fewer end positions left on the board. But at the same time, you create a new end position on the board. And also, by moving a monster you also remove an obstacle for other monsters, because one monster cannot jump over another monster.
Every monster has its own identity. There are red, green and blue monsters, with 1, 2 , 3 and 4 eyes and horns. Although it was not really necessary for the concept, I enjoyed putting some energy into what they look like. It would have been easier and cheaper to make them all the same (except for the colour and shape) but my experience tells me that if you make things too easy for yourself, it always shows in the result. And I am very happy with what the monsters look like now. Finger-licking good! And although it was not the intention when I started, one obvious advantage is that it is easy to identify the different monsters in the solution.