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Your Price: $99.00
(Worth 9,900 Funagain Points!)
from 1 customer review
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A game of Eclipse places you in control of vast interstellar civilizations, competing for success. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.
In the core of Eclipse, there are innovative resource management and action selection mechanisms. Even though you explore space and take over new sectors on the common game board, all the production and resource management is done conveniently on your own player board. The upkeep cost of your civilization rises rapidly as you take more actions and the area you control increases. This creates an interesting balancing problem and restrains the exponential growth of the civilizations.
Eclipse is an epic empire building game that even with full player count can be played under three hours. Euro-type game mechanisms offer a smooth gameplay and minimize the downtime. Nevertheless, Eclipse has a lot of details and theme woven seamlessly into the game. For example, you may design your own starships: each player has four ship types that they can build and design as they will. The technology tree also has a new, non-linear system.
Eclipse has seven different species for you to choose from. Each player can either play as Terrans (ie. humans) or one of the unique alien species. Each species has different characteristics and abilities. The modular board and the dynamic technology tree ensure that each session of Eclipse is unique!
Lautapelit.fi will publish Eclipse in 2011.
Average Rating: 5 in 1 review
I played this the other day and even playing while learning rules this was an absolute blast. I am a casual gamer and this game was able to suit both my tastes and my board-game-enthusiast boyfriend's expectations.
The player mats included with the game keeps track of everything you need, which is quite handy, and everything is color coded and labeled with symbols in ways that made logical sense once I'd sorted out what color meant what resource. The sensible nature of the setup made it easy to pick up on what was going on and allowed me to squeeze a bit of strategy in before the end of the game. There were no rules that I saw that made me question the 'why' behind the mechanic, so it made it easier for me to remember them.
There are several playstyles that the game adapts to - warfare, science accumulation and building are the ones that I, as a novice board-gamer, could spot right away - and each task gives victory points in a unique fashion that's easy to tally up at the end. Even building the map has a strategy to it while still adding an element of random to what victory focus would be best for any particular player.
The game is thematically very cool and includes little mentions of science fiction staples (such as monoliths) that are an enjoyable treat for fans of the genre like me.
My only critique would be that sometimes the number of little ships on a hex reaches 'manylots' and they spill everywhere and you get to use 'A' and 'B' markers to replace them. Which isn't really even a critique, since tiny ships are hilarious in their own right and their presence heralds an epic battle.
Overall, an excellent game, well worth it, and I'm looking forward to playing again.