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Your Price: $70.99
(Worth 7,099 Funagain Points!)
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The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council.
Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience.
As a Mage Knight you must control your reputation and walk the line or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Will you destroy an ancient Draconum and gain favor with the people, or burn down a monastery to steal the powerful artifact hidden there? Both paths may lead to victory, but the decision is yours to make.
The Mage Knight Board Game comes with a variety of campaign options, allowing you to play both competitively or cooperatively. Will your path intertwine with your fellow Mage Knights as you quest to conquer the Atlantean cities, or will you be sleeping with one eye open?
Players: 1 - 4
Time: 150 or more minutes
Ages: 14 and up
Weight: 1,744 grams
Language Requirements: This is a domestic item. Manufacturer's rules are printed in multiple languages (including English). Game components are language-independent.
- 240 cards
- 8 intricately painted miniatures
- 196 tokens
- 20 map tiles
- 54 mana crystals
- 7 mana dice
- 2 game mats
- 2 rulebooks!
Average Rating: 4.5 in 1 review
If you enjoyed playing RPG games on video game systems or pen and paper than this is the game for you. The card mechanics of how your actions are selected makes for some tense decisions and advanced preparations. Mage Knight forces the player to attack swiftly and with precision, as the game will fight back especially when the player does not adequately prepare for each encounter. It encourages players to drive the game forward as the spoils of each battle go to whom ever can conquer each dungeon, mage tower or town the quickest.